TASVideos

Tool-assisted console game movies
When human skills are just not enough

Submission #2356: White Gastra's SNES Battletoads & Double Dragon: The Ultimate Team in 17:50.27

Console: Super NES
Game name: Battletoads & Double Dragon: The Ultimate Team
Game version: USA
ROM filename: Battletoads & Double Dragon - The Ultimate Team (U) [!].smc
Branch:
Movie length: 17:50.27
FrameCount: 64216
Re-record count: 7252
Author's real name: Gordon Hiscott
Author's nickname: White Gastra
Submitter: White Gastra
Text last edited at: 2009-09-24 20:04:23
Text last edited by: adelikat
Download: Download (8505 bytes)
Status: published
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Author's comments and explanations:
This is an update to my cancelled run from last summer. I figured that a 2-player tas would be faster and I was right, as this run is 3511 frames faster than the cancelled run. I hope you all enjoy!

-recorded with SNES9X v1.51

-takes damage to save time

-uses death as a shortcut

-aims for fastest time

-abuses programming errors in the game

-manipulates luck

-one player controls two characters

General comments:

  • I use the Lee Twins because their jump attacks are more effective than the Toads' and I find they have more range than the Toads.
  • you may notice lag during this run; despite my best efforts, I could only reduce lag and not avoid it entirely.
  • turbo feature used at certain points

Glitches abused:

  • the enemies that hang on platform edges can be defeated with running attacks or jump kicks.
  • the finishing moves can be manipulated so that they kill enemies other than the "targets" as well as enemies that weren't knocked down to begin with.
  • if a jump to a higher platform is timed correctly, the player will "catch" the edge of the platform instead of staying in the air longer.

Level 1:

  • running attack used on most of the hanging enemies
  • laser robots aren't grabbed, because it faster just to kick each robot twice
  • after Abobo is hit by the final kick, he is immediately vulnerable to the finishing move

Level 2:

  • poles not used because then jump kicks cannot be used
  • I intentionally destroy three containers in Level 2-2; the first and third are destroyed to avoid interference in battle, and the second is destroyed for entertainment
  • In Level 2-3, ramming the front bikers is faster than waiting for them and kicking them
  • Big Blag is the only boss with no invincibility period; I clearly abuse this fact

Level 3:

  • In Level 3-2, I intentionally have player 2 wait for player 1 so that both players can safely pass under the press; this is faster than having player 1 wait for the press to rise
  • Also in Level 3-2, after the two whip girls, I move the players so that they both safely pass under the presses as early as possible
  • I had no control over the graphical glitch that occurs in the pipe section of Level 3-2
  • In Level 3-3, I intentionally kill player 2 to use his invincibility period to pass through the force fields quickly

Level 4:

  • luck manipulated so that the meteor pieces move in convenient directions and so that the UFOs shoot neither player
  • although player 1 starts off the shooting of the second UFO, player 2 finishes off the UFO so that player 1 can shoot the third UFO as early as possible
  • in the ratship battle, there are somewhat noticeable gaps in the players' streams of fire; I could not avoid these gaps, even with the turbo feature
  • damage taken in order to maintain targeting as well as steady fire

Level 5:

  • just before Level 5-2, in the section with the multiple ninjas, I take damage intentionally to kill the leftmost ninja as early as possible
  • damage during Robo-Manus fight is intentional so that player 2 can deliver the first hit as early as possible and since only one player is required to deliver the other hits as early as possible

Level 6:

  • I have player 1 use a normal punch on one enemy in order to stun it, because player 2's finishing move would have otherwise failed

Level 7:

  • I could not manipulate the two containers that appear during the Dark Queen fight, but I didn't have to. The first container contains an invincibility power-up which actually helped player 2 deliver an early hit. I was able to destroy the second container (to keep it from interfering) and avoid losing frames at the same time.

Total in-game time: 17:40

I am very pleased with how this run turned out and I hope you all enjoy this run more than my cancelled run or enjoy it in general!


mmbossman: There were some spots that I thought could have been much more entertaining, like the rappeling down the long shute, but overall it's a fairly well-done movie. Accepting for publication.


adelikat: Processing.

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