Submission #237: Warp's SNES Gradius 3 "100% kills" in 30:23.42

Super Nintendo Entertainment System
(Submitted: Gradius 3)
100% kills
Snes9x 1.43
109405
60
1122
Unknown
gradius3.smv
Submitted by Warp on 7/31/2004 5:14:48 PM
Submission Comments
This is intended to be a suplementary movie to tvik's version (which was a morimoto-style playaround).
The difference is that in this version I try to kill everything that is possible with superhuman accuracy. This task is actually about 1000 times more difficult than the morimoto-style playing-around. You can do the morimoto-style run with some tens of re-records (it's really easy when emulating in slow-motion), but this one needed more than a thousand.
I also play around for show, but that's only the secondary objective.
Some enemies do escape and thus this unfortunately is not a 100% kills run. In most of the cases killing all the enemies was simply impossible, but I might have missed a couple of killable ones (my bad). However, this run is so incredibly and horrendously laborious, that I'm not touching this game anymore in my life. I estimate that I spent a total of more than 20 hours of work on this. It's exhausting.
(Btw, if you are wondering about the scorpion-looking enemy I never kill, it's not killable. It's just an enemy which tries to steal the "options", but doesn't seem to be possible to kill. Another non-killable monsters are the tentacle plants in the plants level.)

Bisqwit: In comparison, I spent more than 100 hours of work at Rockman, and I'm going again at it. :)
Not that it affects this submission at all.
It looks good.
Phil: A couple hundreds of hours for that SCV4. What is sad, it can be improved a little. Damn it. ;)
Bisqwit: Publishing.
Last Edited by on 1/1/2022 6:13 PM
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