TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #237: Warp's SNES Gradius 3 "100% kills" in 30:23.42

Console: Super NES
Game name: Gradius 3
Game version:
ROM filename: gradius3.smv
Branch: 100% kills
Emulator: (unknown)
Movie length: 30:23.42
FrameCount: 109405
Re-record count: 1122
Author's real name: Juha Nieminen
Author's nickname: Warp
Submitter: Warp
Submitted at: 2004-07-31 17:14:48
Text last edited at: 2011-07-16 22:06:20
Text last edited by: Ilari
Download: Download (20791 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
This is intended to be a suplementary movie to tvik's version (which was a morimoto-style playaround).

The difference is that in this version I try to kill everything that is possible with superhuman accuracy. This task is actually about 1000 times more difficult than the morimoto-style playing-around. You can do the morimoto-style run with some tens of re-records (it's really easy when emulating in slow-motion), but this one needed more than a thousand.

I also play around for show, but that's only the secondary objective.

Some enemies do escape and thus this unfortunately is not a 100% kills run. In most of the cases killing all the enemies was simply impossible, but I might have missed a couple of killable ones (my bad). However, this run is so incredibly and horrendously laborious, that I'm not touching this game anymore in my life. I estimate that I spent a total of more than 20 hours of work on this. It's exhausting.

(Btw, if you are wondering about the scorpion-looking enemy I never kill, it's not killable. It's just an enemy which tries to steal the "options", but doesn't seem to be possible to kill. Another non-killable monsters are the tentacle plants in the plants level.)


Bisqwit: In comparison, I spent more than 100 hours of work at Rockman, and I'm going again at it. :)
Not that it affects this submission at all.
It looks good.

Phil: A couple hundreds of hours for that SCV4. What is sad, it can be improved a little. Damn it. ;)

Bisqwit: Publishing.


Similar submissions (by title and categories where applicable):