Tool-assisted game movies
When human skills are just not enough

Submission #2380: computerbird's GBA Megaman Zero2 in 53:26.95

Console: Game Boy Advance
Game name: Megaman Zero2
Game version: USA
ROM filename: Megaman Zero 2 (U).gba
Emulator: (unknown)
Movie length: 53:26.95
FrameCount: 192417
Re-record count: 25093
Author's real name: 姚若谷
Author's nickname: computerbird
Submitter: computerbird
Submitted at: 2009-08-19 12:06:27
Text last edited at: 2009-09-05 07:42:49
Text last edited by: computerbird
Download: Download (13052 bytes)
Status: decision: cancelled
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
Hello, everyone! My 3rd Megaman Zero series TAS run now finished! It's totally 21061 frames farster than the published run by Xaphan. But I have end the input before the credits roll, so this run is accurately 7065 frames farster.

Game objectives

  • Emulator used: VBA 1.72 + Rerecording v21
  • Aims for fastest time
  • Takes damage to save time
  • Manipulates luck
  • And so on


Comparisons Table

Stage or Check Point Published movie This submission Gained
Game start 4143 3780 363
Intro stage 5087 4926 161
Forest Of Dysis 7494 7286 208
Computer Zone 7637 7375 262
Power Room 9393 8810 583
Train Of N.A. 7728 7261 467
Assault On N.A. 10173 10014 159
Way to Dialog 1125 1110 15
Aerial Stage 13874 13803 71
Forest Of Notus 7374 7451 -77
Way to Dialog 1161 1115 46
Computer Zone 2 6276 5889 387
Crystal Cave 8102 7616 486
Shuttle Factory 6200 5920 280
N.A. Entrance 8020 7761 259
Temple Of Fire 6056 5575 481
Temple Of Ice 6365 6135 230
Temple Of Air 8664 8235 429
Final Stage 34426 32508 1918
Credits Roll 13996 0 13996

Total gained:21061frames

About the EXskill

The EXskill's combo level is different from MMZ3 or MMZ4, use them before you use the triple slash is the right way. And the EXskill KOUGENJIN is useless, but i have opened it to show how to use it in a right way, because it is really a little special.

About the combo levels

I'll put some attack action's combo level I have found in here:
  • LV1:Jump slash, Dash slash, Stand slash, Move slash, Charged slash, all the EXskills of saber, all of the shoot attack, nomal attack with chain rod, charge shield, the first hit with charge chain rod.
  • LV2:Double slash, the second hit with charge chain rod.
  • LV3:Triple slash, the third hit with charge chain rod.
  • LV4:The fourth hit with charge chain rod.

About weapon level up choose:

Accroding to the combo system of this game, and with klmz's suggestion, I have chose to make the saber and chain rod levelup for their charged attack.

About Phoenix Magnion's battle

This battle is the most specially boss battle in Megaman Zero series. The electrical attack will takes more damege, but it also will stop Magnion's action, then we can't do any combo attack, and just when it use the shadow attack or rush attack, we can combo it, so I have choose some nomal property attacks and manipulate its rush attack and shadow attack come out to fight with it.

About Kuwagust Anchus & Herculious Anchortus's battle:

Another specially battle, you can't finish this battle if they don't crash into each other, though their HP are equal to 0, the improved in this battle is let Kuwagust Anchus to catch Zero to stop its action, it could be save lots of frames.

Other comments


  • Thanks to Xaphan specially for his excellent speedruns.
  • Thanks to klmz and zhangsongcui specially for their very useful suggestions.
  • Thanks to every whoever hosting, administrating, contributing to and/or visting this site.

All of the Megaman Zero series TAS improvment work are complete now, hope you all enjoy these run~!

Similar submissions (by title and categories where applicable):