TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #2425: maTO's Genesis Shadow of the Beast in 11:56.9

Console: Sega Genesis
Game name: Shadow of the Beast
Game version: any
ROM filename: Shadow of the Beast (U) [!].smd
Branch:
Emulator: (unknown)
Movie length: 11:56.9
FrameCount: 43014
Re-record count: 1215
Author's real name:
Author's nickname: maTO
Submitter: maTO
Submitted at: 2009-10-16 15:35:22
Text last edited at: 2009-11-04 22:25:56
Text last edited by: Raiscan
Download: Download (1800 bytes)
Status: published
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Author's comments and explanations:
Movie features:

This is a 2000 frames (33:20) improvement to previous run made by Uintathere.

Thanks to Uintathere's run my work was just to calculate how much time is gained taking damage in every occasion. Credits also to Aqfaq for pointing out the memory address of bosses' HP (00FF04B3).

What happens and what is needed to be done:

On far right there is a castle and to complete it we need to find a key. So we head left to enter the tree where the key is located. While inside the tree, another key is found and it allows us to enter the well and climb up to the fields.

  00:38 taking two damage saves 1:30 and one damage saves 0:40
  01:17 waiting costs 0:22
  01:27 waiting costs 0:27
  01:40 orb grants energy wave attack and is needed to get teleporter working
  02:35 lever deactivates a forcefield around power potion (at 4:16)
  02:47 waiting 0:07 saves one health
  02:59 waiting a total of 0:25 saves one health
  03:28 crouching trades 0:13 for one health
  03:51 taking two more damage saves 0:50
  03:58 waiting 0:10 saves one health
  04:08 waiting 0:11 saves one health
  04:16 power potion increases your attack ten-fold against the next boss
  04:38 finishing off dragon with flying kick saves 0:03
  05:00 potions inside stone piles can't be taken with flying kick
  06:44 a torch let's us to see in otherwise dark castle
  07:19 waiting 0:12 saves one health
  07:43 boxing trades 0:26 for one health
  07:58 turning and killing an enemy would spawn rolling axes. It takes 1:42 to go unharmed
  08:27 waiting 0:05 saves one health
  09:01 jumping costs 0:41
  09:25 taking one damage saves 0:40 compared to no damage, loses 0:21 compared to two damage
  09:50 takind damage saves 11:42
Improved the jetpack stage by 1:02 compared to previous run. Mostly thanks to timing of boss shooting.

  11:08 potions inside tombstones can be taken with flying kick
  11:51 flying kick saves 0:01 compared to punching
  11:51 boss takes two damage in close combat and one if damaged farther. Thank you boss HP memory address (Aqfaq)!
  11:56 I have 5 health left because there was no place where losing health would have saved time

cpadolf: Viewer response and votes has overall been good, and the run looks well worked through. Accepting for publication.
Raiscan: Processing.

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