Tool-assisted game movies
When human skills are just not enough

Submission #2430: Sonikkustar's GB Looney Tunes in 09:28.88

Console: Game Boy
Game name: Looney Tunes
Game version: USA/Europe
ROM filename: Looney Tunes (UE).gb
Emulator: (unknown)
Movie length: 09:28.88
FrameCount: 34133
Re-record count: 4823
Author's real name: Nelson Martinez
Author's nickname: Sonikkustar
Submitter: Sonikkustar
Submitted at: 2009-10-25 21:06:31
Text last edited at: 2009-11-25 22:02:40
Text last edited by: Sonikkustar
Download: Download (3308 bytes)
Status: published
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Author's comments and explanations:
In this special episode of Looney Tunes, Bugs, Daffy, Tweety, Porky, Taz, Speedy Gonzales, and the Road Runner decide to rip off popular games such as Atomic Runner, Sonic the Hedgehog & Gradius. They do this by going through this Sunsoft classic as fast as possible so that they don't die from all of the ripoffs. This has lead to some.. strange results.

About the Run

This is a 10.44 Second (626 frame) improvement over Pekopon's run due to some new tricks & shortcuts I used as well as some lag reduction.

  Daffy's Stage
It starts out all normal in the first room. After that, it is all gains from here. The biggest gain is from a new shortcut I found. It turns out, the game has no top boundaries in these stages, Tweety's stage, the Road Runner's stage, & Taz's "bonus stage". So because of this, I just hop over the boxes of TNT that I would normally have to break on Room #7.

  Twetty's Stage
This stage can go die in a hole. And then get decomposed by a fungus. But seriously, I hate this stage. This is one of the most annoying levels to find improvements on. So much that I only saved an epic 2 frames on this level.

  Porky's Stage
Unlike the Tweety stage, this level was fun to work with. I tried to do some stylish moves, including spelling my initials before the boss fight. I saved 1 lag frame in the stage. I was also faster at the boss apparently.

  Taz's Stage
This might look like a level that would not have improvements but I actually saved 16 lag frames. I also made it in my opinion more entertaining. At least it would be better than going left & right over again.

  Speedy Gonzales's Stage
This level was probably the most interesting level to work on. The big timesaver here was the block skip after the Toad guy fight. Unlike the other one, this one was discovered by Pekopon.

  Road Runner's Stage
No frames saved here. Move along.

  Bugs's Stage
Save some lag at the beginning because I didn't kill the two toads. Slightly different strategy on the Boss rush. Ended input while in the air.

Possible Improvements

Thanks To


Recommended Screenshots: 2210, 15267, 23422, 23517

mmbossman: Good improvement with the time, but I wasn't too fond of some of the entertainment choices, particularly with the Porky airplane stage and the Taz stage. However, that didn't seem to bother people, so I'm accepting this. I also took a look at the GBC port of this game, and it actually looks very nice, so I would recommend that any future versions of this game be done with that ROM.

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