Tool-assisted game movies
When human skills are just not enough

Submission #2433: GlitchMan's NES Ghostbusters in 01:34.98

Console: Nintendo Entertainment System
Game name: Ghostbusters
Game version: JPN
ROM filename: Ghostbusters (J).nes
Emulator: (unknown)
Movie length: 01:34.98
FrameCount: 5708
Re-record count: 4058
Author's real name:
Author's nickname: GlitchMan
Submitter: GlitchMan
Submitted at: 2009-10-27 23:07:05
Text last edited at: 2010-08-27 18:35:04
Text last edited by: GlitchMan
Download: Download (1333 bytes)
Status: published
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Author's comments and explanations:

Emulator Used

FCEUX 2.1.2-interim

Main Priorities

  • Aims for fastest time
  • Manipulates luck
  • Abuses programming errors in the game
  • Takes damage to save time

About the Run

Ghostbusters is a game in which you have to go to buildings, which you do so by moving around on an overview map of the city, and catch ghosts (you need to buy the proton beam and ghost trap to catch the ghosts). The more ghosts you catch the more money you make which is used to buy things to help you get up the stairwell in the Zuul Building. You also need the money (at least $15,000) to get into the Zuul Building. In the Japanese version of this game, there is a glitch where the player can go to the shop and buy the Ghost Alarm for $2,000 and trade it back in for $3,000. Every time you do this, you can make a profit of $1,000 which makes it easy to enter the Zuul Building early in the game.

The Making of This Movie

For the driving scenes, I moved the car around so that the stopping time is not so delayed. The most challenging part of this was the stairwell scene. The strategy I used for this stage was opening the doors on some of the floors which luck manipulates the ghosts so that they are easier to dodge. The final boss, Gozer, was also difficult because there were so many shots on the screen. The Ghostbusters can only take up to so many hits at a time and there is no recovery time which makes the boss even harder. Thankfully, Gozer doesn't take that many hits to kill, so I just avoided all the projectiles while shooting at the boss and it was over before I knew it.

Special Thanks

I would like to thank everybody on the forum for supporting me on my speedruns. I would have never completed this run if it wasn't for everybody's encouragement.

Baxter A game completed a lot faster than intended, and a well executed TAS. Nice in a technical aspect, but the actual gameplay is rather uninteresting and only the short length of the movie keeps it from getting (too) boring. There is enough support for this TAS to warrant publication. Accepting.

Alden: I got Ghostbusted trying to encode. Sorry.

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