Tool-assisted game movies
When human skills are just not enough

Submission #2438: adelikat's FDS Eggerland in 36:58.98

Console: Famicom Disk System
Game name: Eggerland
Game version: FDS
ROM filename: Eggerland (1987)(Hal Laboratory).fds
Emulator: (unknown)
Movie length: 36:58.98
FrameCount: 133358
Re-record count: 4196
Author's real name: adelikat
Author's nickname: adelikat
Submitter: adelikat
Submitted at: 2009-11-03 16:20:55
Text last edited at: 2015-03-27 19:04:11
Text last edited by: adelikat
Download: Download (17344 bytes)
Status: published
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Author's comments and explanations:

(Link to video)


Another famtasia movie bites the dust!

As always, I have provided a release package on my SVN. It includes the movie file, submission text, screenshots, a spreadsheet, and a lua script.

Important! This movie must be played on FCEUX2.1.2or later. Prior versions do not support the recording of disk ejecting/switching inserting.

Watch on Dailymotion


This is an improvement over the current published movie by BagofMagicFood. Due to better emulation over famtasia this movie is actually 2665 (~44.3 seconds) frames slower than the published movie.

I don't know the exact amount that this movie improves the published movie due to several factors such as emulation differences and the lack fo a frame counter in famtasia. In addition, I have no idea the numbers or names of any of the rooms so I dont' have a specific location of improvements. Here is a list of the most significant improvements. And if it wasn't confusing enough, famtasia's fps is 60, where FCEUX is ~60.1 resulting in even more disparity between reported times.

  • Room at about 9800 (my movie)
    • Better strategy for handling the red rolling enemy thing at the bottom of the screen.
  • Room at about 29000
    • 16 frames better route to the key
  • Room at about 30000
    • 6 frames saved from frame optimizations
  • Room at about 40000
    • 16 frames saved from better enemy manipulation

In addition, there are various 1-2 frame improvements here and there due to having frame advance precision compared to the published movie. Such improvements are rather mundane for a game like this so I didn't keep track of them.


Famtasia improperly emulated FDS disk load times. As a result, every loading screen in the published movie was ~122-124 frames faster than it should have been. This submission is slower, but reflect better emulation accuracy.

In summary, regardless of reported times, this is a small improvement over the published movie. In addition, it is done with a modern emulator that features better emulation quality.

Movie details

This movie (as well as the previous movie ) exploits an egg glitch that allows lolo to warp to another part of a screen (or another screen) by shooting an egg that he is on while it is going into water.

It also features a death shortcut to make lolo appear on a different part of the screen.

Possible screenshots

(Note to publishers, these are already optimized)


Thanks to BagofMagicFood for a very optimized movie (especially with famtasia!) and for assistance in making this movie.


  • Requires FCEUX 2.1.2 for playback
  • Aims for fastest time
  • Uses death as a shortcut
  • Abuses programming errors in the game
  • Genre: Puzzle

Baxter: One step closer to ridding the world (err, TASVideos) of Famtasia movies. Accepting as an improvement to the published run.

adelikat: Processing.

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