Tool-assisted game movies
When human skills are just not enough

Submission #2471: veup's GBC Tetris DX in 00:35.18

Console: Game Boy Color
Game name: Tetris DX
Game version: JPN/USA
ROM filename: Tetris DX (JU) [C][!].gbc
Emulator: (unknown)
Movie length: 00:35.18
FrameCount: 2111
Re-record count: 6706
Author's real name:
Author's nickname: veup
Submitter: veup
Submitted at: 2009-11-26 15:07:35
Text last edited at: 2009-11-28 19:04:16
Text last edited by: flygon
Download: Download (652 bytes)
Status: published
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Author's comments and explanations:


  • Emulator used: VisualBoyAdvance 1.7.2 re-recording v21
  • 40 lines mode, level 9, height 5
  • Aims for fastest time
  • Manipulates luck
  • Genre: Puzzle


This is a 241 frame (4.02 second) improvement over the current published run.

Most of the improvement came from luck manipulation. The block sequence is affected by operations (slide, rotate, drop) or pressing Select to show/hide the next piece. This makes it possible to get some but not all kinds of tetrimino you need without losing any frames. Actually, I just tried hundreds of fastest (or at most 1 frame slower) inputs of the single placement. I also made the platform like NES Tetris, so that I could save three frames per tetris. It's a small improvement, but entertaining to watch.

Thanks to all GBC and NES Tetris runs. I hope you enjoy.

cpadolf: Accepting as an improvement to the published run.

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