Tool-assisted game movies
When human skills are just not enough

Submission #2478: Kyman & Sonikkustar's SNES Addams Family, The in 03:19.35

Console: Super NES
Game name: Addams Family, The
Game version: USA
ROM filename: Addams Family, The (U) [!].smc
Emulator: (unknown)
Movie length: 03:19.35
FrameCount: 11961
Re-record count: 6272
Author's real name: Kyle L. & Nelson Martinez
Author's nickname: Kyman & Sonikkustar
Submitter: Kyman
Submitted at: 2009-12-02 01:05:44
Text last edited at: 2010-07-18 16:49:22
Text last edited by: Kyman
Download: Download (1428 bytes)
Status: published
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Author's comments and explanations:
This game is extremely hard in real time. Good thing we have tools to destroy the game completely!

This is a 1175 frame improvement to http://tasvideos.org/2470S.html and a 1373 frame improvement to the currently published run. The improvements are due to a lot more zipping, door entry optimization and other small improvements.

Game objectives

  • Emulator used: snes9x-1.43-rerecording-v17
  • Aims for fastest time
  • Takes no damage
  • Abuses programming errors
  • Abuses your understanding of what is going on

Tricks used

Zipping: Run at a speed of at least 30 and face backwards into the wall within 3-5 frames of hitting it.

Door speed: If you hold up and left or up and right through a door you start in the next room with a speed of 14. This is why we turn in some doors. There is also some door lag, but it can be avoided with different inputs.

Entering invisible doors: We don't know how this trick works, but it can be seen in the two vertical cave rooms.

Warping to the main stairway: This trick is not used in our run, as it is completely useless. If you zip and then fall off and on the wall in the top right corner or bottom left corner of the screen, you get warped back to the main stairway.


This run started about a week ago, when I notified Sonikkustar about a zip improvement I found. Then I slowly found more and more zips everywhere and this is the result. For the past few days we have been doing 2-3 rooms a day, and now we are done.

Memory addresses

2 useful memory addresses we used:

7E0082 - X speed

7E0075 - Y speed

Known Improvements

There may be a few frames left to save, but we only know of one, and we are 99% sure that it needs to be wasted in order to set up the zip in the piranha tank.

Suggested screenshots

Suggested frames for screen shots: 2198, 5677, 7089.

YouTube link: http://www.youtube.com/watch?v=BMZ_45nqshY


mmbossman: Heh, nice improvement! Accepting, duh.

sgrunt: Processing.

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