Submission #2540: Bestiajerules, Goldman's Genesis Streets of Rage 2 in 25:57.63

Sega Genesis
baseline
GENS
93458
60
18077
Unknown
Streets of Rage 2 (U) [!].bin
Submitted by Bestiajerules on 1/10/2010 2:18:01 PM
Submission Comments
25 minutes and 57 seconds of duration
18077 rerecords
Around 7-8 days of game play
2 Players use the same chracter (Max)
Played at hardest level (Mania)
No death
Takes damage to save time
Uses glitches
Max Move List:
Regular combo - B repeatedly Hammer punch - Hold B and release
Slide - Forward, Forward, B
Mule kick - Hold B and press C (repeatedly if desired)
Knuckle bomb - A
Thunder tackle - Toward+A
Jumping hammer punch - C, then B
Drop kick - Left+C or Right+C, then B
Elbow drop - C or Left+C or Right+C, then Down+B
Flurry - Hold From front, Toward+B
Bear punch - Hold From front, B
Brain buster - Hold From front, Away+B
Jumping throw - Hold From front, C or C+Left or C+Right, then B
German suplex - Hold From behind, B
Atomic drop - Hold From behind, C or C+Left or C+Right, then B
1.STRATEGIES TO OPTIMIZE THE 2 PLAYERS SPEEDRUN:
1-Combo Glitch: This can only be performed in two players mode. To perform this, both players must surround two o more enemies and hit them in a kind-of simultaneous way, if it is done in the right way, the enemies will receive a lot of damage dying in most cases or just getting fatally wounded. This is only recommended to use when at least two enemies have long bars or when there are bunches of minor-health enemies. The main hitting ways to perform the Combo Glitch are:
Punch-Punch
Punch-Elbow Drop
Punch-Brain Buster
Elbow Drop-Elbow Drop
The Punch-Punch way is apparently the most powerful Combo Glitch, however, after performing this, one or both characters can sometines freeze, and to regain movement, they must be hit by enemies or by themselves. It is convenient to use it with long bars enemies.
The Elbow Drop-Elbow Drop way is very useful to annihilate crowds.
The Stage 6 is filled with Combo Glitches.
2-Extended Combo: Not as powerful or quick as the Combo Glitch, but can be useful in some cases. To perform this you need a enemy (Galsias or Donovans especially) or your own companion, hit you while you perform the last moves of the regular combo, this will result in a quick barrage of punches that can annihilate enemies in a jiffy.
See the Stage 1 Knifer and the Stage 2 Boss.
3-Block Glitch: Only compatible with Barbons or Zamzas. To perform this, you must attack them with the Thunder Tackle and make them block. With his trick you can remove bars quickly. The enemy sometimes can be knocked down, to avoid this, your companion should intervene and hit the enemy in a way that forces him to keep standing up.
The Stage 3 Boss is a good example of this.
2.GAGS:
If you hold your companion from the back and you jump, once in the air, the companion can perform "land" moves which results in some impressive and weird glitches, really they are not very useful, hence normally we use them in segments where the timer is off, just to make the audience laugh.
3.IMPROVABLE PARTS:
There are many parts that can be improved, the main reasons:
  • We didn't make some enemies appear the quickest possible.
  • We couldn't avoid some "avoidable" enemies (for instance some bikers in Stage 2).
  • We didn't use the Glitch Combo in some segments that really required it, or just we did it late or in a non-effective way.
  • We wasted time because due to screen reasons.
  • We wasted time purposely in some parts to make the speedrun more watchable.

Truncated: I will reject this run. These are the reasons:
  • It uses a cheat code to play the same character. This is not OK with the rules. If it was used for entertainment, for a limited period of time, that could be alright - see for example the Mortal Kombat 3 run. (We have an explicit section in the rules to allow codes which makes the game harder, so that one is OK. It is also given by the game.)
  • You aim for speed but admit you executed some sections slowly, or traded speed for entertainment.
  • Poor viewer response. About half of the people didn't like seeing two Max players. It's just more of the same as the 1-player run. This is by far the biggest reason.
  • On the up side, there were lots of interesting glitches and tricks. Like many people suggested, these would be very nice to see in a playaround movie aiming for entertainment.
Last Edited by adelikat on 8/31/2023 6:57 PM
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