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[Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "game end glitch" in 09:47.2 by ForgoneMoose & sockfolder.
PSXjin movie (.pjm) (date: 2014-03-09)
MKV file via BitTorrent (Modern HQ) (size: 49.55 MB, length: 16:40)
MP4 file via BitTorrent (Compatibility) (size: 66.87 MB, length: 16:40)
Mirror www.archive.org (MKV Modern HQ)
Mirror www.archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #4204 — Author's comments
Discuss this movie
Rating: 9.0 (8 votes)
   
- Best ending
- Takes damage to save time
- Major skip glitch
- Final boss skip glitch
- Uses a game restart sequence
- Executes arbitrary code
- Heavy glitch abuse
- Corrupts save data
- Corrupts memory
- Genre: Action
- Genre: Adventure
- Genre: Platform
- Genre: RPG
Not only was Castlevania: Symphony of the Night the first installment of the Castlevania series on PSX but also the first PSX game to have a published run here. Follow Dracula's son Alucard as he glitches through the castle on a quest to end his father's life.

ForgoneMoose and sockfolder, by corrupting the save data, manage to corrupt the memory and go straight to the ending, totally skipping Richter and the whole second castle.

A 100% run covering the whole castle is also available here. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run on Replay mode that can skip many cutscenes, see this run. A run with clear save without memory corruption is also available here.

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.


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