Submission #2589: jlun2's GBA The SpongeBob SquarePants Movie in 29:45.32

Game Boy Advance
baseline
VBA-rr
107119
60
36185
Unknown
1625 - SpongeBob SquarePants Movie, The (U)
Submitted by jlun2 on 2/28/2010 3:18:06 PM
Submission Comments
This is a GBA game loosely on the movie of the same name.

Game objectives

  • Emulator used: VBA22
  • Completes the game on the Hardest Difficulty
  • Takes damage to save time
  • Some other stuff

World 1: Bikini Bottom

Stage by Stage Comments

Management Material

Wow! I can't believe I actually did this more than 20 times! Well, I hope it's been perfected.... The reason I redid this stage that many times is because I kept finding tricks and glitches that drastically improved the overall time of the run.

Hey Chum!

Another stage that took thousands of rerecords! I had to stop to save time twice in this stage. Unfortunately, I wasn't able to do it again at the part where the hill looks like stairs.

Not a Kid

Nothing so special here, it's just your average stage in an average game.

Shell City Ahoy!

This part has been specially made so that there won't be too many laggy frames. Other than that, it's boring.

Hey Chum!

Another stage that took thousands of rerecords! I had to stop to save time twice in this stage. Unfortunately, I wasn't able to do it again at the part where the hill looks like stairs.

Thug Fish

The hardest part of this stage was to get Spongebob and his pal to do the victory dance ASAP. The easiest part was to mainipulate the entry music to be only 144 frames long.

World 2: Coral Canyon

Stage by Stage Comments

Where's the Reef?

The beggining of this stage was a nightmare to complete. I had to find the fastest way to get to the top without losing too much frames. But eventually, I did it. Also, it might seem that I'm wasting time to charge up for no reason at the hill, but actually, it's slightly faster than to continue at the speed of 3.

100 Leagues Down

I really love this stage. It's short, simple, and most of all, FUN! Btw, this is the first stage to demonstrate the floor glitch.

Stop for a Bite

There is one part of this stage that gave me a hard time. At the part with the floating platforms, I had to somehow jump across without stopping. Usually, the last platform prevented me from going further, but I managed to jump over it. Also the first stage to leave Patrick behind.

Man Babies

Another fun stage, but I don't like the name of this stage...

Thug Tug Thug

The boss is absolutly pathetic. He's like Dennis but way easier.

World 3: The Desert

Stage by Stage Comments

The Long Road

There's nothing say about this stage. Please move on.

On the Walk Again?

Wow. Isn't it nice to have only 1 desert stage in a world where its called "The Desert"? But anyway, in this stage, I slowed down on purpose to avoid a geyser. Luckily, That sluggish starfish never caught up with me.

Sea Cave

One of the few stages with it's own unique music/theme, it's actually quite hard! That's because the ceiling can kill......

Yoodle a Sea Doo

With the use of a glitch, I skip most of the stage!

ice Cream Monster

I discovered in this stage, a way to mess up the graphics of the boss. Just create a lot of bubbles to glitch the sprites. Also, yes, the stage is in fact titled "ice Cream Monster"... With a lower-case i.

World 4: The Trench

Stage by Stage Comments

Stairs of Fear

Right before this stage, Mindy give Spongebob and pal brown mustaches.....THEY WERE SUPPOSED TO BE SEAWEED!!!! But whatever.....

Trench Bottom

This is the first stage to introduce a game mechanic known as "wind". With the help of a glitch however, you don't really get to experience this much.

Stairs of Freedom

Spongebob can now fly.

Run Men, Run!

The first running stage!

Dennis

This is it, the battle with Dennis, who I swear is either the Thug Tug Thug in disguise or was his master or something. I mean, Come on! They both have the same (or at least, similiar) attack pattern!

World 5: Shell City

Stage by Stage Comments

Escape??

Who knew there would be a vast desert in a gift shop?

Burn Baby! Burn!

The first stage to introduce the sprinkler system and also the first one to demonstrate how taking damage allows you to jump again.

Man Hands

Anyway, the main frustration for me was the fact that it basically took forever to plan this. The part where a large field of pins located beside 2 fire alarms was a pain. I tried my hardest not to land on the platform after the fire alarm but I couldn't, so I had to waste time charging my run energy.

Shiny Crown

Nothing special about this stage, the only notable event was me jumping over some coins at the end to avoid lag.

Cyclops Battle

I tried to make this battle look different from the rest, so I didn't spam the "A" button too much. By the way, why did they only showed Hasselhoff's chest? What happened to his face?

World 6: Hasselhoff's Bikini?

Stage by Stage Comments

Hold the Hasselhoff

I can't hop my way through this stage, so I had to jump instead.

The Return of Dennis

He's Back! But he has the same attack pattern as before, which makes this battle seem redundant.

Bottom Running

The last Running Stage!! Woohoo!

Krusty Krab 1!

This and the next stage are one of the laggiest stages in the entire game. It might be improvable with better lag reduction, but that can be quite difficult.

Krusty Krab 2!!

Same as above.

King Neptune's Wrath

First, this battle is quite different from the rest. I started the battle ASAP because it's faster than waiting and I attacked Neptune at the last possible moment because he'll slow down if attacked. Also, due to a glitch, I gain shells for no reason. I pressed "B" to skip the credits.

Ingame Addresses

Important ones

  • 03001732 -- Character Speed
  • 03003732 -- Character Speed (Boss Battle)
  • 03000008 -- Charge Move Meter
  • 03001444 -- Life
  • 03007048 -- Health
  • 03000010 -- Damage(1 = True)
  • 03001642 -- Horizontal Position
  • 03001702 -- Vertical Postion
  • 030071B0 -- Death (1 = True)
  • 03000D6C -- Invinciblity Timer
  • 030003E0 -- Invincibilty (1 = True)

Other

  • 030070AC -- Shells
  • 0300704C -- Time
  • 03006FC8 -- Buckets

cpadolf: Accepting for publication.
Aktan: Encoding
Last Edited by Aktan on 3/3/2010 2:56 AM
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