Submission #2624: MUGG's GB Super Mario Land "walkathon" in 15:00.23

Game Boy
walkathon
VBA-rr
54014
60
19013
Unknown
Super Mario Land (W) (V1.0) [!].gb
Submitted by MUGG on 4/1/2010 6:09:50 PM
Submission Comments
  • Works on: VBA v22. Note the ROM version carefully; JUE (instead of W) may not work.
Hey, since this is a cool game and it's similar to Super Mario Bros I thought I'd make a walkathon version of it. The B-Button is not used in the entire run, so Mario is walking to save princess Daisy from the evil clutches of Tatanga!

New Glitches

Here I list glitches I stumbled upon while playing Super Mario Land. Not all of these are included in this submission. I'm going to make a glitch compilation video of these sometime.

Out of Bounds

On the autoscroller levels, if you are pushed out of the screen, hold 'left' to go out of bounds. You appear about a screen length into the right side. You cannot reappear on the left side again. Due to the way the game loads the level layout, you can sometimes go through walls but not through others, while out of bounds. This trick does not save time, to my knowledge. (Only works on v1.0)

Glitch sound

As big Mario, if you get hit and immediately die or get an invincibility star, the sound will be glitched. The pitch at which the glitch sound plays varies.

Coins from 3-3 boss

The boss of level 3-3 throws rocks which Mario can use to reach the exit. The first frame these rocks appear, they can be collected as coins. (Only works on v1.0(?) )

Moving objects & enemies to the left at the end of levels

At the end of a level, if you go back and then right, the screen will move backwards for a bit. Moving platforms, enemies and bosses will notably move to the left if done repeatedly.

One second freeze when beating Tatanga

(There is a possibility that I recall this one incorrectly) As big Mario, when delivering the last shot to Tatanga, and you get hit the game will freeze for about a second.

About the run

Sorry, but I didn't bother to fix some of the flaws that are in this run. Well, I had fun doing it and I hope you have fun watching.
I have some ideas to improve on xenos' normal TAS that I want to test sometime. Maybe I will post about them if there is much interest.

FractalFusion: We already have a walkathon submission. Walkathon is an arbitrary goal and there's nothing here that makes the goal notable, so I will reject this submission.

Nach: Since we now have a Moons tier which relaxed some restrictions on entertaining runs, I am unrejecting this and rejudging it.

mugg: Thanks for reconsidering this submission, but I feel this run is not optimized well enough. Therefore I will cancel this submission.
Specifically, the bonus game after each world is not optimized. Going into the bonus game as big or fire Mario wasn't considered and might save even more time. The out of bounds trick (v1.0 only) at the end of world 2-3 was not done to reach the goal faster, which would save about 3 seconds there. Perhaps this will motivate someone else to take a look at it. Since Bizhawk's Gambatte core emulates lag frames all over the place as opposed to VBA, the game has got a lot more demanding to TAS than it already was, making running this game a true pain (This wasn't the case upon checking, but the game is nevertheless tedious to optimize). I would like to refrain from working on this game until a new skip comes up, something like this would be sweet. Looking into this theoretical bug yielded nothing, however...
Last Edited by on 1/1/2022 6:13 PM
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