Tool-assisted game movies
When human skills are just not enough

Submission #2631: Frenom's Genesis Rockman Megaworld "Rockman 1" in 20:11.3

Console: Sega Genesis
Game name: Rockman Megaworld
Game version: JPN/USA
ROM filename: Rockman Megaworld (J) [a1][!].bin
Branch: Rockman 1
Emulator: (unknown)
Movie length: 20:11.3
FrameCount: 72678
Re-record count: 8400
Author's real name: Magnus Seger
Author's nickname: Frenom
Submitter: Frenom
Submitted at: 2010-04-04 22:14:34
Text last edited at: 2012-07-26 15:55:22
Text last edited by: Ilari
Download: Download (4766 bytes)
Status: decision: rejected
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Author's comments and explanations:


Rockman Megaworld is a remix of all 3 Rockman/Megaman games to NES, with improved graphics and sound. When you complete all 3games the 4th game Wily Towers will unlock with 3new bosses. This is why I used the "a1!" verion instead of the "!" version of the game. The "a1!" still has its save function working.

  • Emulator used: Gens 11a movie
  • Aims for fastest time.
  • Takes damage to save time.
  • Genre: Platform

Things to know.

  • You can only hit a enemy every 8th frame. This will make everything alot harder then to NES, This is why "pause" through a enemy is faster then killing it.
  • You can reach a platform easier from the right then to the left.
  • Zipping is only avalible to the left and can only be made if using MagnetBeam to "jump" into the next screen at a ladder. Cutmans stage has some examples.
  • Ladder glitch is stilll in this game. When you are almost at the top of the ladder you can jump to get up faster
  • This game is VERY laggy sometimes and I try to avoid that as much as possible. Fireman is one of thoose stages. Icemans stage and the Devil fight has alot of them aswell. But I found a way to eliminate alot of them.


My route is Gutsman-Elecman-Cutman-Iceman-Fireman-Bombman I went with this route because I wanted Magnetbeam as soon as possible.


Not much to add. Its really simple and short. I need Gutsman weapon to get Magnetbeam on Elecmans stage.


As I said above I choosed Elecman as my second stage just for the Magnetbeam. From now on, after this stage, stages will go faster. The boss in this stage is the longest fight in this run.


Started off by choosing Gutmans weapon to take the shortcut. Saved me some time. In this stage, zipping here and there will be avalible. I think you will notice where :) Cutman dies like a fly, smashed him with some rocks that stood just perfect for me ;)


This is one of thoose laggy stages. To prevent this I used the Magnetbeam to climb as high I could so I went out of the picture. By doing this, mostly of the lagg disappeared. Sadly I couldnt do anything about the fight with Iceman and his lag.


Starting off by killing the Screw bombers, these gernerates lag when they shot. So they had to die.This is also one of the laggy stages aswell. The Tackle Fires is really a pain and cannot be avoided. In the boss corridor I freeze all the Screw bombers. Just becuase they accually generate 1 frame of lag ;)


Killing all the enemies in the beginning to eliminate all lag that they are geneerating if they are kept alive. Later on Im avoiding the bombs that as falling from the sky instead of pauseglitching though them.

Wily 1:

Not much to say about the stage. But there is something to say about the Wellow Devil in this stage. This boss has more lag then any boss/enemies that I have encounter. As soon you MOVE you will generate lag. So to do that I had to stand still as much as possible and found out that I could stand behind him when he morph the last time.

Wily 2:

In this stage you have to meet some of the bosses again. Unfortunally I had to pick up 2 bonus dots. Tried to avoid it, but without any success.

Wily 3:

This stage is so short so will nearly miss it if you blink and the boss dies within a few sec.

Wily 4:

The last stage. Here I will encounter the last bosses that I have left. I took a refill capsule for my Mangetbeam and took some damage from some of the Screw bombers.


TASing this game can sometimes be a pain in the ass. Its really laggy here and there, especially when it is alot of enemies in the screen or when using some of the weapons, like Elecmans. The whole game slows down for some seconds until the beam is out of the screen. Wonder why they didnt fix that from the beginning?

Truncated: I will reject this. The reason is not primarily that the movie is poorly done, although some people thought so too. The reason is (paraphrasing from the old submission of this game): that this is a slower and less spectacular version of the truly extraordinary run we have for NES. The controls are horrible, the music is mangled, there is more lag (however that is possible on a more powerful console). Over all I think this game is an abomination.

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