TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #2680: maTO & Aqfaq's Genesis Wardner in 08:48.82

Console: Sega Genesis
Game name: Wardner
Game version: USA
ROM filename: Wardner (U) [!].gen
Branch:
Emulator: (unknown)
Movie length: 08:48.82
FrameCount: 31729
Re-record count: 8570
Author's real name:
Author's nickname: maTO & Aqfaq
Submitter: maTO
Submitted at: 2010-05-22 16:30:09
Text last edited at: 2012-12-27 13:03:13
Text last edited by: feos
Download: Download (2729 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

Wardner is a classical save-the-princess-platform released on arcade in 1987 and converted to Genesis in 1991. In NA arcade version of Wardner was known as Pyros.

Movie features:

WEAPONS and ITEMS

Magic of the Stars: 1.500 - Wavy shot
Magic of the Moon: 2.000 - Looping shot
Magic of the Sun: 3.000 - Shoots a line of flames

Magical Cape: 300 - Saves your life once
Needle and Thread: 200 - Saves your life once (only if you have the cape)
Magical Clock: 300: - We don't actually need more time in TASes

Small Orb - 16 of these adds 1 to your weapon power (number of flames on screen at a time)
Large Orb - This orb adds 1 to your weapon power, to the max of 8
Money Bag - Adds 50 to your gold
Treasure Chest - Adds 200 to your gold


Memory addresses of enemies: http://www.freewebs.com/suklaalevy/files/megadrive/Wardner-watch.rar

0:18 - Jumping off vines gives a 2-3 frame boost
2:21 - Fairy can damage most enemies in the game and makes it possible to walk through some bosses
2:30 - Aqfaq found that the door opens for 1 frame when the dragon is killed. This skips the spider boss and saves about 13 seconds.
2:50 - Killing the bee gives an ocarina which summons a phoenix
3:17 - This walk-through-a-boss technique enabled by fairy was found by Aqfaq
3:19 - It's time to buy the best weapon in the game
3:25 - I can't go up the first stairs because it's booby trapped
3:30 - The second fairy would add only 31 frames to time, but I didn't find use for it
3:46 - Large orb would add 117 frames but the benefit is much smaller
6:40 - Large orb would add 41 frames but the benefit is much smaller
7:58 - This is the spider that I should have fought at the end of 2nd level, but used a glitch to escape it. Well, I didn't want to fight it here either
8:30 - Skipping spider and worm colors the big golem pink
8:35 - The room above final boss is randomized by the frame you enter it. I got the second fastest enemy which was 9 frames slower than the fastest enemy 29 wait-frames further ahead

Thanks to Aqfaq for sharing his cancelled WIP (first 2 minutes), for finding the glitches and for monitoring the progress!


FractalFusion: Perhaps it's gameplay limitation, but whatever it is, the run doesn't look well-executed, and is slow. I'm rejecting the run.


adelikat Unrejecting this submission for consideration into the Vault tier

FractalFusion: I remember this submission being borderline for game choice when first judging it. Now that it satisfies the criteria for Vault, I will accept this submission for Vault publication.


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