Tool-assisted game movies
When human skills are just not enough

Submission #2700: Aglar and Hotarubi's NES Gimmick! "best ending" in 07:44.45

Console: Nintendo Entertainment System
Game name: Gimmick!
Game version: JPN
ROM filename: Gimmick! (J).nes
Branch: best ending
Emulator: (unknown)
Movie length: 07:44.45
FrameCount: 27913
Re-record count: 44208
Author's real name: Mikael Johansson and Satoru Suzuki
Author's nickname: Aglar and Hotarubi
Submitter: Aglar
Submitted at: 2010-06-09 14:28:48
Text last edited at: 2010-06-11 16:50:48
Text last edited by: Aktan
Download: Download (8270 bytes)
Status: published
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Author's comments and explanations:
Hope you\'re not tired of Gimmick! just yet. This run was done by me and Hotarubi. Read more about this in the first paragraph of this submission, if you haven\'t already.

This run beats Sami\'s current published run by 8065 frames (~2 minutes and 15 seconds). It\'s a complete makeover to that run so to say, with only a very small amount of strategies being the same in the runs.

Time savings

Level Frames saved Total frames saved
Level 1 321 321
Level 2 1950 2271
Level 3 2100 4371
Level 4 1132 5503
Level 5 857 6360
Level 6 971 7331
Level 7 734 8065

I just mention the improvements that aren\'t in the any% run.

Level 1: Used new strategy in the secret area. The first indoor room is faster than in the any% run because we were lucky enough to get just in time for a cannon ball to destroy the star so it wasn\'t in the way when jumping down the pipe.

Level 2: Took the first pipe to get to the cannon faster, the cannon has a 128 frame rule between each shot and we was lucky to get there just in time. Found a shortcut in the secret area and the strategies from the bird to the boss was also completely changed.

Level 3: New strategies in the second room. We had to stop after the secret area to collect a bomb for the boss.

Level 4: Dramatical strategy change in the secret area.

Level 5: Better strategies before and in the area where you pull down the lever. New strats in secret area and best of all - no death!

Level 6: Better strats in the secret area. The timer at the boss was really bad, but the fight became quite fast anyway.

Level 7: New star strategies in every room before the boss. The stop before the boss is for hitting it 2 times before it disappears the first time.

Enjoy the cute ending, it might be even more touching if you think about how hard the little toy has worked to get to the girl as fast as possible:)

Thanks to Sami for the previous run and for finding the ground strategies, that still are used in this run, for some areas.

Enjoy folks!

cpadolf: Accepting for publication on the grounds of being awesome.

Aktan: Processing...

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