Tool-assisted game movies
When human skills are just not enough

Submission #270: Blechy's SNES Mega Man X2 in 34:16.97

Console: Super NES
Game name: Mega Man X2
Game version:
ROM filename: Mega Man X 2 (U).smc
Emulator: (unknown)
Movie length: 34:16.97
FrameCount: 123418
Re-record count: 40536
Author's real name:
Author's nickname: Blechy
Submitter: blechy
Submitted at: 2004-08-12 21:30:27
Text last edited at: 2011-07-16 21:58:19
Text last edited by: Ilari
Download: Download (11978 bytes)
Status: published
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Author's comments and explanations:
Takes damage to save time.
Gets 100% of items(does not collect Zero's parts).

It took awhile, but here is the final product. Of the X series games on the SNES, I think X2 is best for a time attack, as the weapons are all extremely unique from one another, and many actually manipulate the environment, from a grappling hook, to a weapon which can create platforms out of monsters to a weapon which gives you additional, and faster midair dashes. I make sure to use the optimum weapon in every single case. There is a massive amount of rerecords because upon landing from a dashing jump, a couple of frames can be saved by pushing dash at just the right frame. Additionally, many actions take place which must be done at the exact frame from the exact position to actually work. None of these will actually be apparent, but they are there. These two factors combined led to a large number of rerecords.

I am slightly upset that the latter 4/5 or so of the movie is of better quality than Wheel Gator's stage and boss fight, which I am slightly unsatisfied with, but it's something to be fixed in later versions(which may not come for a long time)- most of this movie is astounding, and it only gets better with time due to a greater selection of weapons to choose from. The Shoryuken makes boss fights less exciting, but as the other special moves in the X series after it is acquired the movie goes extremely quickly. I wouldn't be surprised if a 100% run actually took less time than a minimalist run because of it. A last note to be mentioned about it is that it actually takes a split second to activate, hence the short pause between dashing and using it.

An additional thing you might notice is that when jumping off walls I often do small double jumps. This is because even that tiny amount of space gained is necessary to get the jump I desire.

There are many things which might be misconstrued as mistakes, but are actually necessary for some reason or another. Please ask me before misjudging them.


Please include the following:

Many thanks to Boco for early route planning and glitch information!

Bisqwit: Not bad. Publishing :)

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