TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #2743: Cardboard's NES Rygar "0%" in 06:08.74

Console: Nintendo Entertainment System
Game name: Rygar
Game version: USA PRG1
ROM filename: Rygar (U) (PRG1) [!].nes
Branch: 0%
Emulator: (unknown)
Movie length: 06:08.74
FrameCount: 22161
Re-record count: 13306
Author's real name:
Author's nickname: Cardboard
Submitter: Cardboard
Submitted at: 2010-07-13 10:28:18
Text last edited at: 2010-07-26 12:56:59
Text last edited by: Aktan
Download: Download (4287 bytes)
Status: published
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Author's comments and explanations:
Rygar 0%. I've done it before, now I'm doing it again. The difference is, this time it's fast.

This run lands in on 6:08.74, which is approximately 59 seconds faster than my last 0%, 45 seconds slower than Lord Tom's any%, and beats the old any% by almost 20 seconds. On a technical notice, I use the U-ROM because actual battles are faster in the american version of this game, since Rygar spends fewer seconds in air, and you have to jump to hit Ligar so yeah. I admit losing 10 seconds on the river crossing, but I regain that on Ligar. Also, in the U-ROM, jumping is faster than walking, while in the E-ROM, it isn't (bouncing on enemies is faster though).

So, the basic idea is that the boss rooms in Rygar seem to be linked together. 2 years back, I managed to reach 3 of the bosses from Eruga's Chamber, but I'm only interested in getting to Lapis to grind for TONE at the spawning rolling enemies. Just like Lord Tom, I'm fighting off 4 at a time, making for 28 in TONE per set of enemies. Each 8th TONE gives you plus one Damage. And Damage, you will need. Ligar, the motherfucker, has 4096 in HP. No kidding. So I set up this awesome Excel-sheet for seeing how long it was to my advantage to grind for TONE, so this is how it ended. I have to stop and pick up the items the enemies drop, or there won't be 4 enemies spawning the next time I grind. Also, I have to take damage from the rollers, or else the sun flower boss wouldn't have been able to kill me in one hit.

So the TAS is basically 1) Get to Lapis 2) Grind for TONE 3) Battle a boss.

I hope you can bear with me for these a-little-more-than-6-minutes of total brokeness, as it destroys the designer's ambition of the RPG-element in the game. However, I can see and understand if you think this is boring as hell. After all, it's just the same as Lord Tom's any%, except, slower.

I used FCEUX 2.15 for this. Yep.

For those interested in how long the battle against Ligar really takes, check out the addresses 05E2 and 1DD3. Cheerios!

Aims:

Also, this run works on FCEUX v2.1.4a, and on (PRG0) as well.


FractalFusion: Judging, of course.

FractalFusion: Seeing that this is a good improvement over the previous submission, I'll accept this run for publication.

adelikat: Adding clarification that this is accepted to be published along side the 2 existing publications as a low% movie.

Aktan: Processing...


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