Tool-assisted game movies
When human skills are just not enough

Submission #2761: MUGG's GB The Smurfs in 08:52.27

Console: Game Boy
Game name: The Smurfs
Game version: USA/Europe v1.0
ROM filename: Smurfs, The (UE) (V1.0) (M4) [!].gb
Emulator: (unknown)
Movie length: 08:52.27
FrameCount: 31936
Re-record count: 19544
Author's real name: Christoph H.
Author's nickname: MUGG
Submitter: mugg
Submitted at: 2010-07-25 01:04:57
Text last edited at: 2010-07-30 01:27:12
Text last edited by: fsvgm777
Download: Download (2753 bytes)
Status: published
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Author's comments and explanations:

About the game

In this game you set off to find Gargamel and rescue three Smurfs that have disappeared from the village. This game is very adventurous and has a lot of variety. It features 12 levels in total and 3 boss fights.

About the run

  • Aims for fastest time
  • Plays on hardest difficulty
  • Takes damage to save time
  • Genre: Platform
Emulator: VisualBoyAdvance v21-interim

This is an improvement of 10 seconds over my published movie. The published movie was the first TAS I ever made and it's nostalgic for me to look at my old submission text and see how I improved (my English and TASing skill). This improvement was achieved by better optimization, better strategies and lag-reduction.

Level comments

Level 1

I didn't jump on a caterpillar enemy this time around, since it saves a frame of lag. I bounce off of a black Smurf instead of taking damage.

There is a warp glitch in this level which was pointed out by oudepatattezak on Youtube. When entering a bonus room and holding "up", you will be sent to the level end immediately. This would have saved about 10 seconds but sadly VBA doesn't emulate it. I found making this improvement pointless for a long time due to this since I didn't want to leave out an improvement which an upcoming emulator version would be able to emulate properly. But I still made this improvement anyway.

Level 2

Same as the previous movie. This took me a while to do, since I couldn't get used to the physics again and I hate to TAS auto-scrollers.

Level 4

I avoided some vines and navigated through the level in a more clever way. This saved enough time so that I didn't have to wait for a frog to reappear from below.

The spot where the Snake boss appears seems to depend on what enemies I killed. I tried avoiding the mosquito at this level's end and it resulted in a different, yet undesirable outcome. When I avoided a mosquito in Level 1 I got a favorable outcome, however. It was a good thing that this game is very hex-friendly.

Level 5

I needed to slow down a bit since one of the hedgehogs had bad positioning.

Level 6

My favourite level to TAS since it is very platform-based. I saved some time by skipping the bonus room and by better optimization.

Level 8

I noticed that slopes don't affect you when you move on them but when you somehow are near them (within the "block" the slope is located in). So you can be slowed down or boosted even if you are not directly connected to the ground. I used a lot of trial-and-error for the uphills sections.

Level 9

No time saved here, but I took a more interesting route.

Time was saved at the dragon boss by using a better strategy with minimal lag.

Level 10

Nothing much to say here. I used a lot of trial-and-error here too. I wasn't able to bypass that bear at the level end though, like in the previous movie...

Level 12

Reduced some lag and used the present boxes for fun.

Possible improvements

- Manipulate the Snake boss to appear on the middle left spot. I couldn't manipulate it in this run.
- Use the warp glitch in Level 1 (with VBA-M, not yet available for TASing).

Closing words

Have fun watching this run. http://www.youtube.com/watch?v=N4e0T5RdH24

FractalFusion: Good work, MUGG. Accepting as an improvement to the previous movie.

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