Tool-assisted game movies
When human skills are just not enough

Submission #2798: Randil's NES Solstice "100%" in 12:15.09

Console: Nintendo Entertainment System
Game name: Solstice
Game version: USA
ROM filename: Solstice (U).nes
Branch: 100%
Emulator: (unknown)
Movie length: 12:15.09
FrameCount: 44178
Re-record count: 7194
Author's real name: Johan Södling
Author's nickname: Randil
Submitter: Randil
Submitted at: 2010-08-12 07:24:56
Text last edited at: 2010-08-20 07:27:05
Text last edited by: Flygon
Download: Download (8266 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:

(Link to video)
This is a 100% completion run of Solstice. Getting 100% means visiting every room and picking up all items. We have a published Solstice run here, but this submission is not meant to obsolete that one, rather be published alongside it. This 100% run got some support in the NES thread to be submitted, so now I leave its fate up to you.

The route used in this run is a slightly tweaked version of Lucid Faia's run on SDA. The "jumping on spikes" trick is present in this submission, as well as some moon walking (only in some rooms, I didn't want to overdo it). Some sections are similiar to the any% run, and I managed to copy them into this run without desync, which was very nice.

If you are unfamiliar with the game, you might want to read these comments as they explain the basics of this game.

I have uploaded this run on youtube into two parts, part 1 and part 2. Anyone who knows more about encoding than I do is very welcome to do their own encoding.

Flygon: Added YouTube module.

FractalFusion: Viewers like this one. Accepting for publication alongside the existing movie.

Flygon: Lazygon will process this some point soon.

Similar submissions (by title and categories where applicable):