Tool-assisted game movies
When human skills are just not enough

Submission #2808: MUGG's GB Super Mario Land in 12:13.08

Console: Game Boy
Game name: Super Mario Land
Game version: any v1.1
ROM filename: Super Mario Land (W) (V1.1) [!].gb
Emulator: (unknown)
Movie length: 12:13.08
FrameCount: 43985
Re-record count: 35904
Author's real name: Christoph H.
Author's nickname: MUGG
Submitter: mugg
Submitted at: 2010-08-17 13:58:27
Text last edited at: 2010-08-22 18:13:51
Text last edited by: Flygon
Download: Download (3952 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

About the run

  • Used emulator: 1.7.2 re-recording v21-interim
  • Aims for the highest possible score without wasting time
  • Takes damage to save time
  • Genre: Platform

This is basicly only a touch-up job for the previous movie. 4 frames were saved in 4-2, by using the new crouching trick in the passage with the many pipes and at a later instance in the same level.

In 4-3, the screen scrolls only every other frame and isn't affected by when the level starts. Since I saved an even number of frames (4 frames) rather than an odd number (3 frames or 5 frames), I was able to hex 4-3 in my improved movie which was neat. Aside from 4-2 all the other levels were not changed. The score stayed the same too.

So yeah.

Flygon: Added YouTube module.
Nach: Okay, it's a bit silly that only one moment of the entire run was changed. But the last run for this game (in non hard mode) wasn't published in a while, so I don't think it'll disturb the audience if there's another publication, although minor. Accepting as a infinitesimal improvement to an existing run.

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