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Tool-assisted game movies
When human skills are just not enough

Tool-assisted movies








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[Tier: Stars][Console-verified]SNES Super Mario World (USA) "warps" in 09:59.85 by bahamete, Masterjun & PangaeaPanga.
lsnes movie (.lsmv) (date: 2015-04-24)
MKV file via BitTorrent (Modern HQ) (size: 30.41 MB, length: 15:15)
MP4 file via BitTorrent (Compatibility) (size: 38.98 MB, length: 15:15)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #4660 — Author's comments
Discuss this movie
Obsoletes movie #1944 (09:57.82)
Rating: 8.9 (13 votes)
   
- Contains speed/entertainment tradeoffs
- Uses death to save time
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Corrupts memory
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This is the 11th published movie of Super Mario World that beats the game by clearing 11 of the 96 exits, the shortest route intended by the game developers. This movie seems to be slower than the previous publication. However, barring emulation differences, this movie's in fact faster by 0.21 seconds, clocking at just less than 10 minutes. Ironically, Mario still dies in the process.

Not much is different from the previous publication, except for:

  • Grabbing a mushroom in Yoshi's Island 2 instead of Yoshi's Island 1, thus saving time;
  • Better block duplication in Yoshi's Island 3;
  • A potentially more entertaining Big Boo fight.

We recommend reading the authors' comments for more details.

There are also movies of this game that trigger the credits early, clear all 96 exits, clear as many exits as possible as small Mario and write a program using the game's code.

See this movie played back on a real console.

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.

Added [Tier: Stars][Console-verified][Has commentary]SNES Super Mario World (USA) "warps" by BrunoVisnadi & Amaraticando in 09:57.1 (2015-12-09)
- obsoletes [Tier: Stars][Console-verified]SNES Super Mario World (USA) "warps" by bahamete, Masterjun & PangaeaPanga in 09:59.85 (2015-04-24)
- - obsoletes [Tier: Stars][Notable improvement]SNES Super Mario World (USA) "warps" by bahamete, Kaizoman666, Mister & PangaeaPanga in 09:57.82 (2012-01-08)
- - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "warps" by bahamete, Kaizoman666 & PangaeaPanga in 10:20.6 (2011-11-05)
- - - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "warps" by ISM & Mister in 10:22.17 (2009-12-17)
- - - - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "warps" by Mister in 10:26.65 (2008-05-24)
- - - - - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "warps" by Fabian & JXQ in 10:28.7 (2006-11-23)
- - - - - - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "warps" by JXQ in 10:31.95 (2006-05-06)
- - - - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "warps" by flagitious & VIPer7 in 10:35.98 (2005-05-28)
- - - - - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "warps" by A.Neuhaus in 10:50.97 (2004-07-26)
- - - - - - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "warps" by Volkov in 10:52.42 (2004-07-14)
- - - - - - - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "warps" by Bladegash in 11:05.7 (2004-06-20)
Added [Tier: Moons][Fastest Completion]SNES Super Mario World (USA) "game end glitch" by BrunoVisnadi, Amaraticando & Masterjun in 00:41.81 (2015-08-18)
- obsoletes [Tier: Moons]SNES Super Mario World (USA) "game end glitch" by Masterjun in 00:41.98 (2014-05-25)
- - obsoletes [Tier: Moons][Notable improvement][Console-verified]SNES Super Mario World (USA) "game end glitch" by Masterjun in 01:39.74 (2013-04-30)
- - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "game end glitch" by Masterjun in 02:36.4 (2012-01-08)
Added [Tier: Moons][Console-verified]SNES Super Mario World (USA) "arbitrary code execution" by Masterjun in 02:25.19 (2014-01-12)
Added [Tier: Stars]SNES Super Mario World (USA) "all 96 exits" by bahamete, Kaizoman666 & Masterjun in 1:14:37.63 (2013-02-07)
- obsoletes [Tier: Moons][Notable improvement]SNES Super Mario World (USA) "all 96 exits" by Fabian in 1:21:29.63 (2006-08-14)
- - obsoletes [Tier: Moons]SNES Super Mario World (USA) "all 96 exits" by VIPer7 in 1:23:38.37 (2005-03-02)
Added [Tier: Moons]SNES Super Mario World (USA) "no powerups, maximum exits" by PangaeaPanga in 1:18:23.22 (2011-08-25)
- obsoletes [Tier: Moons]SNES Super Mario World (USA) "no powerups, maximum exits" by thegreginator & skamastaG in 1:19:55.65 (2007-06-11)


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  2. The movies must be prominently labeled as tool-assisted speedruns.
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