Tool-assisted game movies
When human skills are just not enough

Submission #2827: pirohiko's NES EarthBound Zero "glitched" in 23:09.56

Console: Nintendo Entertainment System
Game name: EarthBound Zero
Game version: JPN
ROM filename: Mother (J).nes
Branch: glitched
Emulator: (unknown)
Movie length: 23:09.56
FrameCount: 83511
Re-record count: 7188
Author's real name: K.N
Author's nickname: pirohiko
Submitter: pirohiko
Submitted at: 2010-09-03 08:53:17
Text last edited at: 2010-09-19 03:13:24
Text last edited by: Flygon
Download: Download (7261 bytes)
Status: published
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Author's comments and explanations:

(Link to video)
Part 2Playlist

Game objectives

  • Emulator used: FCEUX 2.1.4a
  • Abuses programming errors
  • Uses Warp
  • Aims for fastest time
  • Manipulates luck
  • Uses Japanese version

About this version

The thing which there is only in this version.

A map as the item, bread crumb glitch.

The thing which there is not in this version.

B-Dash, instant map, button setting, mysterious cave to the last battle.

Luck manipulation

You can evade a battle by showing a menu right before an enemy appears. When a level advances, you can control the increase of the value by a timing to push the A button. Five values are decided at the same time, and the increase of HP and PP are decided in an individual timing.

BreadCrumbs glitch

There is not this glitch on prototype version and GBA version. Individual cannot have many bread crumbs, and cannot too give it, because it records a using bread position to character information. However, the bread crumb which Pippi made is returned to boy after she withdrew in Pippi's house. You can warp to {x:0,y:0} if boy has never used bread. The unused area has a tileset upset. You can restore a right position and tileset by using bread in the broken world. Unfortunately you can't restore right data by using map.


In house

The second fight shortens it by using auto battle consecutively. The bat was not necessary, in this run.

Rescue Pippi

I withdraw $30 and buy one bread before going to rescue her. I lengthen time opening a menu for luck manipulation and reduce the number of times. The loss of this point in time is summarized in necessary long luck manipulation later. I supplement two bread with $ 100 of the prize money after having let her use the bread before she leaves. I telephone a daddy before going out of the shop, and move one step return point.I go to her house again and obtain the bread crumb which can go to another world.

Meets the girl

I reload a map tip with bread after walking in several steps west and about 500 steps south. The girl who is there is "Queen Mary". When I touch her, she disappears with an obstacle of the Giegue's cave and I am transferred to this side of the final battle.


I defeat a Last Starman 6 to learn Life-Up alpha and PSI Shield alpha, and obtain the PSI stone. I come back to Mt Itoi with a bread crumb after having bought four Life-Up Cream for $1000 that withdrew in a shop.

The Final battle

I manipulate luck and take the initiative and use PSI Shield Alpha. I use guard and Life-Up alpha till I get possible to sing. I manipulate luck and reduce damage, then use Life-Up Cream and sing 11 times and defeat Giegue.

Special Thanks

MON: He devised the model of the method to meet with Giegue directly.
And thank you for reading this submission, enjoy the run!
Flygon: Added YouTube module.

FractalFusion: For some reason I thought it was Giygas singing. That would have been awesome. Oh well...

Accepting as an improvement to the published run.

Flygon: Processing the SD encode, since Alexra is proving unable to process the encode SD encode.

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