TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #2832: adelikat's DS Spider-Man 2 in 14:20.21

Console: Nintendo DS
Game name: Spider-Man 2
Game version: USA
ROM filename: 0043 - Spider-Man 2 (US).nds
Branch:
Emulator: (unknown)
Movie length: 14:20.21
FrameCount: 51463
Re-record count: 23289
Author's real name: adelikat
Author's nickname: adelikat
Submitter: adelikat
Submitted at: 2010-09-10 14:01:30
Text last edited at: 2015-03-27 18:57:44
Text last edited by: adelikat
Download: Download (18003 bytes)
Status: published
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Author's comments and explanations:

adelikat

As always, I have provided a release package on my my sourceforge project. It includes the movie file, RAM Watch files, submission text, and level savestates.

Note: To watch the movie file, you must use Desmume 9.6 with advanced bus timing turned OFF

Introduction

Spider-man 2 is a very fast paced 3Dish-2D platformer for Nintendo DS. I picked this game to TAS because it was fast, had a large variety of movies, and a ton of amazing abilities that can be exploited with the variety of web slinging Spiderman can do.

Tricks & Glitches & Noteables

Chapter 6 - Mysterio

There is a bug when coming out of the mini-game. During the mini-game you will eventually tap the real mysterio. When this happens, rapidly tap the Y button. If the timing is correct, he will not reappear in the fight. He will be frozen and invisible for the rest of the fight. This allows for Spiderman to laydown a brutal (and unfair!) beating on his frozen, invisible self. I found this trick in a FAQ on GameFAQs.

Faster beginning of web slinging

When standing still and using a web sling, it is slightly faster to jump for one frame and then sling in order to avoid the slinging animation. This was discovered by SonikKustar

High Speed Corner Bounce

Meh, I need a better name for this. If you do a diagonal websling into a precise part of a corner of a ceiling, spiderman will hit his head but then counter to accelerate up after the corner. This is used to avoid grabbing some platforms and jumping on to them.

Final Octavius Fight

If you stay too close to him when he turns around, the game will go into the mini-game (thus costing a whole lot of time). This is why I sling far away from him and then return.

Thanks

SonikKustar, for helping me find tricks, watching WIPs, and even TASing a few portions of Level 1 & 2.

Enjoy


(Link to video)


Baxter: Good audience response generally for this fast-paced TAS. Accepting.

sgrunt: Since Mister Epic apparently hasn't handled this yet, I'll publish it shortly.


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