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Tool-assisted game movies
When human skills are just not enough

Submission #2834: snc's SNES Kirby's Dream Course in 1:09:13.63

Console: Super NES
Game name: Kirby's Dream Course
Game version: USA
ROM filename: Kirby's Dream Course (U) [!].smc
Branch:
Emulator: (unknown)
Movie length: 1:09:13.63
FrameCount: 249218
Re-record count: 107480
Author's real name: Y. S.
Author's nickname: snc
Submitter: snc76976
Submitted at: 2010-09-12 16:19:12
Text last edited at: 2011-11-06 23:47:37
Text last edited by: Ilari
Download: Download (7334 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

Kirby's Dream Course TAS by snc76976

Essentials

  • Aims for the lowest score (primary goal), and the fastest time
  • Takes damage to get lower score, or save time
  • Reduces moving camera to a cup to save time (Especially its move at 8-6 of the extra course is clear.)
  • Uses a game restart sequence
  • Uses two water-bouncing tricks to get lower score (for 3-5 and 8-2)

  • Emulator used is Snes9x 1.51 rerecording v6

  • Use WIP1 Timing: ON (IMPORTANT)
  • Allow Left+Right / Up+Down: ON (VERY IMPORTANT TO SAVE TIME!)
  • Volume Envelope Height Reading: ON
  • Fake Mute desync workaround: OFF
  • Sync samples with sound CPU: ON

About the game (Quoted from gocha's TAS)

Kirby's Dream Course (known as カービィボウル "Kirby Bowl" in Japan) is a very innovative golf game. The game combines elements from the Kirby series (enemies, environments, and Kirby's ability to absorb skills) with the rules of golf, creating in a unique style of gameplay.

For details, see Wikipedia:Kirby's Dream Course

Don't be fooled, this game is harder than it looks.

About the run

My primary goal is to get the lowest score possible with the secondary goal of finishing the game as fast as possible. The following table shows the achieved scores.
Course Scores Total
Course 1 1 1 1 1 1 1 1 1 8
Course 2 1 1 1 1 1 1 1 1 8
Course 3 2 1 1 1 1 1 1 1 9
Course 4 1 1 1 1 1 1 1 1 8
Course 5 1 1 2 2 1 1 1 1 10
Course 6 1 1 1 1 1 1 1 1 8
Course 7 1 1 1 1 1 1 1 1 8
Course 8 1 1 1 1 1 1 1 1 8
Extra 1 1 1 1 1 1 1 1 1 8
Extra 2 1 1 1 1 1 1 1 1 8
Extra 3 2 1 1 1 2 1 1 1 10
Extra 4 1 1 1 1 1 1 1 1 8
Extra 5 1 1 1 1 1 1 1 1 8
Extra 6 1 1 1 1 1 1 1 1 8
Extra 7 1 1 1 1 1 1 1 1 8
Extra 8 1 1 1 1 1 1 1 1 8
In fact, RAM cleaning by instant resetting is incomplete, and the water-bouncing memory is not cleaned when instant resetting the game.
  • When Kirby has maximum top spin and he is on the water until first bounce, the memory is renewed.
  • First two bounces on the water just after the memory renewal never sink in the pond. (It is used at normal course 3-5.)
  • After that two bounces, the quantity of the slowdown by the water becomes smaller than usual until restored for some kind of causes. (It is used at normal course 8-2.)
(Quoted from gocha's TAS) 
The final battle with Dedede is not necessary to unlock all of the secrets in the game, but it is required to see the ending, so I have included it for completeness sake. Besides, Kirby must defeat Dedede to fulfill his goal of restoring the beautiful starlit sky, right? I fight Dedede in normal mode rather than extra mode. In extra mode, Kirby deals half as much damage to Dedede, which prolongs the battle but makes it none the more interesting.

Time improvements (vs. my own old TAS)

Course Frames
Course 1 112
Course 2 126
Course 3 596
Course 4 339
Course 5 248
Course 6 301
Course 7 231
Course 8 1746
Extra 1 183
Extra 2 388
Extra 3 357
Extra 4 638
Extra 5 266
Extra 6 228
Extra 7 290
Extra 8 473
Dedede 213
Total 6735

  • Improvement of course 8 includes omission of preparation for ace of 8-2 before beginning of this course.
  • Instead, I set it during a play in 5-4, 7-3, and 7-8, and lost some frames in these holes.

Thanks

Enjoy the run!


Mister Epic: Added FlowPlayer module.


Baxter: Very nice improvement to the published run. Accepting.


Mister Epic: Claiming publication. I will do it later tonight.

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