You start all fights wtih 2 stars, a star knocks him down instantly, 2 knockdowns will KO him. So there isn't much strategy here!
The strategy here is to get 3 stars, and and stun so that you can get an instant knockdown uppercut. Phase 3 utilizes an
important concept in Punch-out strategies. Uppercuts stop the clock for a bit. So uppercut then jab is faster than jab
then uppercut when knocking down an opponent. The difference is about 1 clock second.
The opening jabs for stars are random punches. Each one has about a 1/8-1/16 chance of successfully landing. Just like the
last fight, it is important to knock him down with jabs rather than uppercuts to save clock time.
He is hacked from Glass Joe. This is an interesting fight because after only 1 uppercut has landed, he will dodge unstunned
uppercuts. And he won't attempt to attack for the first 40 seconds, and even then he is very slow to do so. So the
strategy is to just jab and jab! I manipulated luck so that I DIDN'T get stars since I don't need them and they simply cost
Pretty Straightfoward strategy. Compared to a King Hippo strat, I have 2 stars to use, they do 15 damage in stead of 7 if
they interecept his open mouth attack at the right time. Stunned punches do less damage, so the fight lasts longer than a
Yeah, you get to pound Zelda in this game! The strategy here looks terrible but unfortunately it is the fastest attack.
Because she will do the Magic Tiger attack immediately after getting up every time then get dizzy. Punching is an instant
knockdown. So you need 11 hearts before knocking her down for the first time. In order to withstand both attack and still
be able to counter. Because of this, I have to wait about 20 seconds of game clock time for her to finally start attacking without me using hearts. Its ugly but it works.
Nothing too noteworthy here. Two times I do back to back gutters that are suspiciously far apart but that's as fast as they
can be done. His guard is a different timing that Bald Bull's.
Jeko Knight 2
Jeko's Guard is on a slightly different timing than Piston Honda 2, thus the usual gut/face combo doesn't work. However,
you can get double gutters on him, so that's nice compensation. Phase 3 is sucky looking. Unfortunately I could not find a
way to land that uppercut unstunned without waiting to intercept his jabs. Unlike Piston 2, having your stars maxed out
doesn't guarantee a KO
You can get gutters on him like you can on Soda using the "misdirection" trick. Landing an uppercut that intercepts his
"dance" move does 27 damage instead of 20 which is why you see me delay an uppercut several times. It is kind of nice that
uppercuts aren't part of his pattern like they are for Soda. So instead of doing instant star knockdowns, you actually have
to devise a strategy for knocking him down quickly. You can get him to do uppercuts by using up all your hearts, but I
tested an this was (fortunately) a slower tactic.
Rick B 2
This rematch like Bald Bull 2 requires you to knock him down with stars. All the jabs I land for stars are very random
punches. Like Bald Bull 2, each one has about a 5% chance of success. This is a very random strategy!
Ken BarryHill 2
Rude. White is the main color of the background which blocks out the time, that's annoying for speedrunning! Fortunately I
had ram addresses for the clock to watch so I wasn't TASing blind. Most of the punches that land for stars are extremely
rare stars. 99% of the time those punches don't yield a star unfortunately. Also, he gets up on 8 because that is
necessary for some very rare energy refills. He only gets up with 64 on Phase 2 and 40 on phase 3. I used the select trick
at the beginning in order for the 40 refill of phase 3 to be possible. You must not be at full health for it to happen. The
refill logic is identical to Don Flamenco 2
Man, if only stars could be obtained on Sandman! It would probably look a lot more like this. This is a very difficult
fight in real time, and the TAS strategy is complicated too. There's a lot of possible strats here, but this is the fastest
one I found.
SW7 Destroyer 2
While the strat is entirely different, much of the logic is the same as Macho Man so there isn't much to comment on.
This is a hard son of a bitch to beat in real time! For a TAS strat it is annoying that he dodges any unstunned uppercut,
and you have very few opportunities to stun him! I obtained a lot more stars than I used. The reason is that the late
punches that yield stars also do 5 damage instead of a measly 1. So many of those punches I am doing for the extra damage,
not the star I get.