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Tool-assisted game movies
When human skills are just not enough

Submission #2871: Ilari's DOS Mario & Luigi in 03:22.98

Console: DOS
Game name: Mario & Luigi
Game version: unknown
ROM filename: 3d1bed3b9e8b5eb9b136b46a6dd5ee1a
Branch:
Emulator: (unknown)
Movie length: 03:22.98
FrameCount: 12179
Re-record count: 1988
Author's real name:
Author's nickname: Ilari
Submitter: Ilari
Submitted at: 2010-10-10 01:12:08
Text last edited at: 2012-11-02 00:26:14
Text last edited by: natt
Download: Download (17224 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

General

  • Emulator used: JPC-RR r11 (should also sync in r11.1-r11.2).
  • No special settings
  • Complete all 6 levels (no warps, no passwords)
  • Does not use death
  • Aims for fastest time

About game:

Mario&Luigi is fanmade freeware PC Mario game.

Why I did this:

<bad reason>It's mario game!</bad reason>

BIOS/OS/game versions used:

The BIOS/OS versions are identical to 2651S.

This game can be found from http://www.dosgamesarchive.com/download/mario/

imageinfo report about game image used:

General data:

Field Value
Name Mario&Luigi
File name /home/Ilari/repositories/jpcrr/disklibrary/Mario&Luigi
Type HDD
Tracks 16
Sides 16
Sectors 63
Total sectors 16128
Primary extent size 1196
Storage Method 3
Sectors present 164
Claimed Disk ID 3d1bed3b9e8b5eb9b136b46a6dd5ee1a

File table:

Timestamp MD5 Size Name
N/A N/A 3 /
19900101000000 4d7193fd42cf1cfc225d782ff1d67c36 215 /FILE_ID.DIZ
19900101000000 de9cfe83798f5c24b838c1956139e776 57397 /MARIO.EXE
19900101000000 3d154c162680d94b1872ac3037702583 2292 /README.TXT

Tricks:

Cornerboosting:

If you hit corner of block, Mario will go bit inside the block and get ejected. This will gain 2 frames per pop if done correctly.

Left+Right:

Pressing left+right simultaneously causes Mario to turn instantly.

Per level comments

Level 1

Entering the pipe is faster than doing the straight route (additionally the straight route has nasty piranha plant).

Level 2

One can do the beginning section faster but then wrongly timed piranha plant will ruin everything. Now I can just barely enter the pipe without dying.

Level 3

Only two corner boosts are possible. Rest send mario to pit or to some other very undesirable place...

Level 4

That piranha plant prevents entering pipe. Otherwise some close calls but otherwise nothing special. 3 corner boosts (one can't get three boosts in row from that three block sequence due to insufficient spacing).

Level 5

Nothing special...

Level 6

The first section gets 4 corner boosts (the section does continue, but continuing would be time loss). Cornerboosting before the 6 tall cliff really loses 6 frames. There's forward pipe, but it will lose time (even without the piranha plant messing things up). Oh, and in the end, one can pull off left+right to save about 3 frames.

Screenshot suggestions:

Entering the pipe with piranha plant (in level 2).


Nach: This run provides only a miniscule amount of entertainment. The game while technically impressive for what it does with few resource requirements, feels very much like an incomplete demo. Runs need to impress, and this game doesn't seem to provide much of an opportunity to do so. Rejecting.
Nach: Accepting for vault.

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