(flowplayer module removed)
General
- Emulator used: JPC-RR r11 (should also sync in r11.1-r11.2).
- No special settings
- Complete all 6 levels (no warps, no passwords)
- Does not use death
- Aims for fastest time
About game:
Mario&Luigi is fanmade freeware PC Mario game.
Why I did this:
<bad reason>It's mario game!</bad reason>
BIOS/OS/game versions used:
The BIOS/OS versions are identical to 2651S.
This game can be found from http://www.dosgamesarchive.com/download/mario/
imageinfo report about game image used:
General data:
Field | Value |
---|---|
Name | Mario&Luigi |
File name | /home/Ilari/repositories/jpcrr/disklibrary/Mario&Luigi |
Type | HDD |
Tracks | 16 |
Sides | 16 |
Sectors | 63 |
Total sectors | 16128 |
Primary extent size | 1196 |
Storage Method | 3 |
Sectors present | 164 |
Claimed Disk ID | 3d1bed3b9e8b5eb9b136b46a6dd5ee1a |
File table:
Timestamp | MD5 | Size | Name |
---|---|---|---|
N/A | N/A | 3 | / |
19900101000000 | 4d7193fd42cf1cfc225d782ff1d67c36 | 215 | /FILE_ID.DIZ |
19900101000000 | de9cfe83798f5c24b838c1956139e776 | 57397 | /MARIO.EXE |
19900101000000 | 3d154c162680d94b1872ac3037702583 | 2292 | /README.TXT |
Tricks:
Cornerboosting:
If you hit corner of block, Mario will go bit inside the block and get ejected. This will gain 2 frames per pop if done correctly.
Left+Right:
Pressing left+right simultaneously causes Mario to turn instantly.
Per level comments
Level 1
Entering the pipe is faster than doing the straight route (additionally the straight route has nasty piranha plant).
Level 2
One can do the beginning section faster but then wrongly timed piranha plant will ruin everything. Now I can just barely enter the pipe without dying.
Level 3
Only two corner boosts are possible. Rest send mario to pit or to some other very undesirable place...
Level 4
That piranha plant prevents entering pipe. Otherwise some close calls but otherwise nothing special. 3 corner boosts (one can't get three boosts in row from that three block sequence due to insufficient spacing).
Level 5
Nothing special...
Level 6
The first section gets 4 corner boosts (the section does continue, but continuing would be time loss). Cornerboosting before the 6 tall cliff really loses 6 frames. There's forward pipe, but it will lose time (even without the piranha plant messing things up). Oh, and in the end, one can pull off left+right to save about 3 frames.
Screenshot suggestions:
Entering the pipe with piranha plant (in level 2).
Nach: This run provides only a miniscule amount of entertainment. The game while technically impressive for what it does with few resource requirements, feels very much like an incomplete demo. Runs need to impress, and this game doesn't seem to provide much of an opportunity to do so. Rejecting.
Nach: Accepting for vault.