I seemly hadn't made any run for quite some time, so I thought I'd make a run. This beats the current published run by 6693 frames (~1 minute and 52 seconds) due to better optimized movement and a neat shortcut.
- Aims for fastest time
- Takes damage to save time
- Abuses programming errors
Level by level comparision for all number geeks like myself.
Level | Frames saved | Total frames saved |
---|---|---|
Tatooine Desert | 47 | 47 |
Tatooine Mos Eisley | 291 | 338 |
Tatooine Mos Eisley Hangar 94 | 374 | 712 |
Death Star Hangar | 129 | 841 |
Death Star Corridors 1 | 149 | 990 |
Death Star Tractor Beam | 37 | 1027 |
Death Star Corridors 2 | 1717 | 2744 |
Death Star Detention Center | 302 | 3046 |
Death Star Escape | 371 | 3417 |
Space Shooter 1 | 756 | 4173 |
Space Shooter 2 | 2514 | 6687 |
Trench | 6 | 6693 |
Tatooine Desert: Carsick people should avoid traveling with Luke here. Luke himself also got so dizzy that he ended up taking a different route.
Tatooine Mos Eisley: Better speed management and less waiting is the key here.
Tatooine Mos Eisley Hangar 94: Speed management and manipulating away a storm trooper at the end made up for some time saved.
Death Star Hangar: Keeping speed better implies improvement.
Death Star Corridors 1: Jumping when exiting a door after entering it in my own awesome way makes up for fast acceleration.
Death Star Tractor Beam: Luke jumped, shot, blamed a frame rule and gained some frames.
Death Star Corridors 2: Luke is sick of life and tries to take care of it but got saved by a door.
Death Star Detention Center: Jumping from a conveyor belt without touching the d-pad means pwnage.
Death Star Escape: Luke uses all the skills he's learnt so far (that is, running and jumping) to overcome the previous run.
Space Shooter 1: Shooting as soon as the tie-fighters show up is an instant winning formula.
Space Shooter 2: Here Luke really shows the true power of the TAS (force? pfft...)
Trench: Shot early.
Enjoy the greatest ending in game history!
First I want to thank Randil for sharing a WIP which made me gain some time early in the run and for sharing some addresses I didn't yet have. Also for helping me in the 2nd space shooter to find out why the enemy counter sometimes ticks down even if you seemly hit nothing. Sadly this couldn't be used as much as I hoped since this makes the next enemy spawn quite long afterwards but it is used once, at the very end since then no more enemy spawns.
I also thank laughing_gas and Walker Boh for the previous run which will make it impossible for this run to get rejected due to a bad game choice, thanks guys;)
Enjoy the run!
Flygon: Added YouTube module.
klmz: Accepted as an improvrment to the published movie.
Flygon: Processing to prevent Ilari from threatening to eat my wings... or ears... or... my username and avatar combination is really confusing. See, if this was the Star Wars universe, it'd be normal for something that's called a Flygon to have brown and cream ears.
But, I'm just stalling for subtitle placement here, I'll see if I'm able to make an MP4 for once in my life.