TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #2880: Aglar's NES Star Wars in 07:53.35

Console: Nintendo Entertainment System
Game name: Star Wars
Game version: USA
ROM filename: Star Wars (U).nes
Branch:
Emulator: (unknown)
Movie length: 07:53.35
FrameCount: 28448
Re-record count: 24262
Author's real name: Mikael Johansson
Author's nickname: Aglar
Submitter: Aglar
Submitted at: 2010-10-13 11:17:53
Text last edited at: 2010-10-20 10:54:45
Text last edited by: Flygon
Download: Download (5947 bytes)
Status: published
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Author's comments and explanations:

(Link to video)
I seemly hadn't made any run for quite some time, so I thought I'd make a run. This beats the current published run by 6693 frames (~1 minute and 52 seconds) due to better optimized movement and a neat shortcut.

Level by level comparision for all number geeks like myself.

Level Frames saved Total frames saved
Tatooine Desert 47 47
Tatooine Mos Eisley 291 338
Tatooine Mos Eisley Hangar 94 374 712
Death Star Hangar 129 841
Death Star Corridors 1 149 990
Death Star Tractor Beam 37 1027
Death Star Corridors 2 1717 2744
Death Star Detention Center 302 3046
Death Star Escape 371 3417
Space Shooter 1 756 4173
Space Shooter 2 2514 6687
Trench 6 6693

Tatooine Desert: Carsick people should avoid traveling with Luke here. Luke himself also got so dizzy that he ended up taking a different route.

Tatooine Mos Eisley: Better speed management and less waiting is the key here.

Tatooine Mos Eisley Hangar 94: Speed management and manipulating away a storm trooper at the end made up for some time saved.

Death Star Hangar: Keeping speed better implies improvement.

Death Star Corridors 1: Jumping when exiting a door after entering it in my own awesome way makes up for fast acceleration.

Death Star Tractor Beam: Luke jumped, shot, blamed a frame rule and gained some frames.

Death Star Corridors 2: Luke is sick of life and tries to take care of it but got saved by a door.

Death Star Detention Center: Jumping from a conveyor belt without touching the d-pad means pwnage.

Death Star Escape: Luke uses all the skills he's learnt so far (that is, running and jumping) to overcome the previous run.

Space Shooter 1: Shooting as soon as the tie-fighters show up is an instant winning formula.

Space Shooter 2: Here Luke really shows the true power of the TAS (force? pfft...)

Trench: Shot early.

Enjoy the greatest ending in game history!

First I want to thank Randil for sharing a WIP which made me gain some time early in the run and for sharing some addresses I didn't yet have. Also for helping me in the 2nd space shooter to find out why the enemy counter sometimes ticks down even if you seemly hit nothing. Sadly this couldn't be used as much as I hoped since this makes the next enemy spawn quite long afterwards but it is used once, at the very end since then no more enemy spawns.

I also thank laughing_gas and Walker Boh for the previous run which will make it impossible for this run to get rejected due to a bad game choice, thanks guys;)

Enjoy the run!


Flygon: Added YouTube module.

klmz: Accepted as an improvrment to the published movie.

Flygon: Processing to prevent Ilari from threatening to eat my wings... or ears... or... my username and avatar combination is really confusing. See, if this was the Star Wars universe, it'd be normal for something that's called a Flygon to have brown and cream ears.

But, I'm just stalling for subtitle placement here, I'll see if I'm able to make an MP4 for once in my life.


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