Tool-assisted game movies
When human skills are just not enough

Submission #2900: adelikat's Genesis Pit Fighter in 04:48.22

Console: Sega Genesis
Game name: Pit Fighter
Game version: any
ROM filename: Pit Fighter (W) (Oct 1991) [!].gen
Emulator: (unknown)
Movie length: 04:48.22
FrameCount: 17293
Re-record count: 7162
Author's real name:
Author's nickname: adelikat
Submitter: adelikat
Submitted at: 2010-11-01 12:40:44
Text last edited at: 2015-03-27 18:51:49
Text last edited by: adelikat
Download: Download (1939 bytes)
Status: published
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Author's comments and explanations:


As always, I have provided a release package on my sourceforge project. It includes the movie file, submission text, lua script, and spreadsheet

Also note that this TAS uses the Oct 1991 version of this game. It will not sync on the July 1991 version.

(Link to video)

This is a 1 minute 42 second (6139 frame) improvement over the published movie. This TAS is basically a "one hit wonder" type TAS in that it demonstrates me plowing through most of the fights using a "glitch". The glitch works on every opponent other than yourself (matches 3, 6, 9, and 12) though it works slightly differently depending on the opponent.

The Glitch

Well, really it is two glitches. The first one is the unintentional ability to rapid fire attacks. If you do a cartwheel and attack at the same time it registers an attack, if you immediately do another cartwheel, you can attack again. The result is that you can rapid fire A + Left/Right to freeze in place and unleash damage quickly.

However, this is rather slow under normal circumstances since it sends the opponent to the ground quickly. That's where glitch #2 comes into play. If you do a special move (A+B+C) to catch an opponent in mid-air as they are falling to the ground you can freeze them in place for a few seconds. A few seconds is plenty of time to rapid fire them to death. The precise circumstances for the freeze is tricky. For most opponents it can be done from popping them high in the air from a fast elbow attack. It is fairly random as to when the opponent goes in the air in the right way. Larger opponents can't be popped into the air, but they have their own falling animations that the freezing glitch can be performed during.


  • jjunior76 for discovering the glitch many years ago
  • Foda giving me an AVI of jjuniors movie

DarkKobold Hey! I'll claim this for judging!

DarkKobold While there were some questions of entertainment lost with the new glitch, I just can't see them. The previous run mainly stuck to some form of scissor kick, repetitively. Also, the majority of the audience approves of this improvement. Rejecting due to massive bias against author. Accepting as a sizable improvement to the published movie.

Flygon: I'll publish this when I'm not sleeping with the Mind Worms.

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