Tool-assisted game movies
When human skills are just not enough

Submission #2912: Sonikkustar's PCE Vigilante in 05:44.4

Console: TurboGrafx 16
Game name: Vigilante
Game version: USA
ROM filename: Vigilante (USA).pce
Emulator: (unknown)
Movie length: 05:44.4
FrameCount: 20604
Re-record count: 7865
Author's real name: Nelson Martinez
Author's nickname: Sonikkustar
Submitter: Sonikkustar
Submitted at: 2010-11-16 20:27:31
Text last edited at: 2010-11-20 06:31:05
Text last edited by: Flygon
Download: Download (2259 bytes)
Status: published
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Author's comments and explanations:

(Link to video)
Hello! This is yet another TAS by me of another game most people probably havent heard about.

Game objectives

  • Emulator used: PCEjin svn128
  • Takes Damage to Save Time
  • Heavy Luck Manipulation
  • Kicks several guys in the balls in Stage 1

Game Notes

  • The game is very hesitant on luck manipulation. All the enemies, and even a few bosses rely on how things are manipulated in early parts of the run.

  • The Scroll bosses off screen glitch: Normally when you defeat a boss, you have to wait till their death animation is finished to advance. However, by walking away a few steps, the boss object will dissapear because it is outside the draw distane. This basically cuts out the death animation all together thus saving me some frames.

  • By ducking when doing an attack, you can cancel it when you have already done damage. This is useful since this shortens the attacking animation making you start moving faster.


Stage 1

All I got to say is this. When you pickup the nunchucks, you are a god. Seriously, They fucking STOP BULLETS. These truly are weapons of mass destruction.

The boss was very easy to do. All it takes are some rapid fire kicks.

Stage 2

The twin bosses here were a pain to do. Not because they arent manipulatable enough. No. They are actually TOO maipulatable.

Ill explain later.

Stage 3

In the testrun, A biker spawned on the right rather than the left. This time, both spawn on the left. Im guessing that this is a large frame rule because it takes 15 frames each to turn around and kick the biker from behind. Yet, even with twice the delay, they still spawn on the left! This is just a little taste at how luck manipulation is pretty important to keep track of in this game.

The boss is pretty simple to deal with. I try to make this fight entertaining by moving around a bit. But it doesnt turn out pretty.>_<

Stage 4

This stage explains itself. Moving on!

Stage 5

The final battle! It was defifnitely the hardest part of the run to do. Nearly 2000 of these rerecords were from this final boss!

  • The boss doesnt have a pattern at all. His invincibility frames were quite unpredictable. Not even RAM Watch counted them.
  • The damage I took here was for manipulation.

I apologise if the fight looks incredibly messy.

Closing Comments

  • Big thanks to arukAdo, for supporting me along the way as well as doing some work on the stages and testing different strats.
  • I do believe that this run isnt perfect and there may be a few frames to save, but this game is so manipulation based , that I dont think it would be worth it.
  • Now that I finished this game, I need to do a long ass game to compensate. >_<
  • I hope this run doesnt bore you people like my previous work! Please Enjoy!

Suggested Screenshot:



DarkKobold PCE! I can judge this! Claiming for judging!

Flygon: Added YouTube module.

DarkKobold Like a player, Lucky Sonikku-star has created another run that isn't just a material TAS. Additionally, the votes don't tell me anything other than the audience enjoyed this run that is only slightly over 4 minutes long. While PCE is not in vogue, it's no secret that you'll see more games published on this platform.

Take a bow, Sonik, your 10th run of the year has been accepted.

Flygon: I am surprised I didn't make an SD encode yet. Processing now.

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