Submission #2927: sparky's SNES Mega Man & Bass "Rockman" in 28:03.12

Super Nintendo Entertainment System
(Submitted: Rockman & Forte)
Rockman
Snes9x
100987
60
149670
Unknown
Rockman & Forte (J) [!].smc
Submitted by sparky on 12/4/2010 7:51:21 PM
Submission Comments

Emulator

  • snes9x rerecording 1.43 v17
  • Use WIP1 Timming
  • Allow Left+Right / Up+Down

Uses death to save time

In King fortress 2, when you die after beating mid boss, you can quickly go to next room.

Takes damage to save time

Upgrade parts "Counter attacker" is available when Rockman's HP is lower 8, and it increase offensive power.

Abuses programming errors

TrickFirst used timeFrames
Going into upper right or left corner5:0318200
<new> Going into lower right or left corner9:5435650
<new> Going into moving block5:1719000
<new> Going into belt conveyor7:1426000
Passing through wall, ceiling and ground5:0318200
Floating in the air (can't move)5:2719600
Air dash (require T.Blade)17:0261350
<new> Air walk2:349250
Skipping mini boss5:1018600
<new> Instant kill the boss14:0750800
Shot from erroneous position15:0354200

Luck manipulation

  • Getting weapon energy and bolts.
  • Enemy's action pattern.
In this game, RNG doesn't change depending on time. How to manipulate RNG that can be manipulated by Rockman's action without waste time is shown below. You can see its appearance at 0x7E00FB (2byte, hex).
  • Hit buster or a part of special weapons to enemy or object.
  • Beat the enemy which have possibility of dropping item.
  • Spread S.Drill one time or two times.
  • Use W.Burner in the water.

Thanks

I referred to parrot14green and FractalFusion's submission and forum to make this run. Especially, I got a lot of advices from parrot14green. Thank you very much!

sgrunt: Replaced the submission file with one that is three frames faster.

klmz: Claimed for judging.

sgrunt: Replaced the submission file again with a 30 frame improvement.

GabCM: Added Dailymotion module (encoded from that 30 frame improvement)

klmz: Good quality and positive audience feedback. I think we can have this submission under a traditional "character_choice" + "any%" category alongside the two currently published movies of the same game.

GabCM: Waiting for mmarks' HD encode, then I'll publish.
Last Edited by adelikat on 9/21/2023 12:51 AM
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