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Submission #2950: Ilari's DOS Jazz Jackrabbit "Holiday Hare '94" in 02:23.76

Console: DOS
Game name: Jazz Jackrabbit
Game version: unknown
ROM filename: e32c2963660664de95aab7e3f388d015
Branch: Holiday Hare '94
Emulator: (unknown)
Movie length: 02:23.76
FrameCount: 8626
Re-record count: 2232
Author's real name:
Author's nickname: Ilari
Submitter: Ilari
Submitted at: 2010-12-22 10:02:26
Text last edited at: 2011-05-07 19:49:34
Text last edited by: Ilari
Download: Download (21556 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

General

  • Emulator used: JPC-RR r11.2 (should also sync on r11 and r11.1)
  • No special settings
  • Complete episode "Holiday Hare"
  • Abuses level design screwup
  • No damage, No death
  • Aims for fastest time

About game:

Jazz Jackrabbit... Very fast running and shooting action. This game is the first of two Jazz Jackrabbit Xmas specials.

BIOS/OS/game versions used:

The BIOS/OS versions are identical to 2651S.

The game is downloadable from ftp://ftp.fh-niederrhein.de/pub/dos/games/action/jazzxmas.zip

imageinfo report about game image used:

General data:

Field Value
Name Jazz Jackrabbit Xmas special 94
File name /home/Ilari/repositories/jpcrr/disklibrary/Jazz Jackrabbit Xmas special 94
Type HDD
Tracks 16
Sides 16
Sectors 63
Total sectors 16128
Primary extent size 7584
Storage Method 3
Sectors present 6560
Claimed Disk ID e32c2963660664de95aab7e3f388d015

File table:

Timestamp MD5 Size Name
N/A N/A 67 /
19900101000000 de7401f0f86332510d35f070e1030ddf 96581 /BLOCKS.050
19900101000000 b8f2977ee00e51c4659cf7c1346c9a90 96580 /BLOCKS.051
19900101000000 c5e600a01671f77ff1e59a396da3e34d 96832 /BLOCKS.052
19900101000000 2e942c6f260b57f8bd515268becf873f 161022 /BONUS.000
19900101000000 a90a22d0fb4b7d1193299f57aa729ae8 51832 /BONUS.0SC
19900101000000 4f40fa95f03391cf0a5c992ec8a171dc 40760 /BONUS.PSM
19900101000000 bebe03c0c6af8623352122c5692a88f1 5645 /BONUSMAP.027
19900101000000 f22ada02b88b1bdd1bd10a659f9c4803 5817 /BONUSMAP.028
19900101000000 09500d61bd9fa7f77ca2c7a8ea121295 5524 /BONUSMAP.029
19900101000000 1c886bcacbf8bf6bf2288681350939ae 50804 /CDBONUS1.000
19900101000000 63d45013d53fb717e8d9a4e106963247 20569 /CHEAT.0SC
19900101000000 306c1abf07f6cbee2a13ba749dd717a2 57609 /CONTINUE.0SC
19900101000000 4e330f58c1070793e8a301638b5a26a7 65376 /DPMI.000
19900101000000 731d805157724f4262d34014874cf08d 3207 /END.0SC
19900101000000 d1623d8cf0171ff4a3142428031a9b91 221662 /ENDEX.0SC
19900101000000 715326adf09774b0dd5d0233e68badbf 4000 /ENDING.000
19900101000000 52432dcf098176c3c91fb8a7c4e3c539 58884 /ENDLEVEL.PSM
19900101000000 55e1c85bac84098c631df4c439b52227 468 /FILE_ID.DIZ
19900101000000 35c4a217f51195015197daff53224cdf 3819 /FONT2.0FN
19900101000000 a7f73ec4227294e266fddde8f217582b 6463 /FONTBIG.0FN
19900101000000 c958c44dec1dfe657f54d23f0b41ace3 3339 /FONTINY.0FN
19900101000000 dc75400edee3b5280374422352bedcb5 8982 /FONTMN1.0FN
19900101000000 8a2bec985a728319c4d5181ceb2ffdd3 6789 /FONTMN2.0FN
19900101000000 2713e1bd1691e0ceddd20ddec99b68cc 14542 /FONTS.000
19900101000000 983d4d879496d69d7372b83b6cfd6038 14934 /HELPME.DOC
19900101000000 9ef7f51c7c9fb9ee32e8f054f89b3b3a 15360 /HELPME.EXE
19900101000000 f38a9e4b3867c4dd3635f8273f5c508a 120 /HISCORES
19900101000000 1ba893b0eaad293327977223a6d3ee5b 145067 /INSTRUCT.0SC
19900101000000 aef49c041bdf3b32510e1841b3cf19f6 239872 /JAZZ.EXE
19900101000000 a3860781b796b77c9d53876919f0d6f5 545 /JAZZ.PIF
19900101000000 298e8b01c8f87e695582e7fb9a777254 37218 /LEVEL0.050
19900101000000 7a1b4f9015948d8761562b1c16610694 37071 /LEVEL0.051
19900101000000 82a5dfc622b7854061c61be460092667 37599 /LEVEL0.052
19900101000000 b06323ca61fcc567d86dd52575786906 36777 /LEVEL1.050
19900101000000 035e60b4fb6db075411ad259aa4184c4 5221 /LICENSE.DOC
19900101000000 928b5518a8a18c4a5f746dd6dce26205 156514 /MAINCHAR.000
19900101000000 6c8841bdcda2347b2a51538932b69b59 27637 /MANUAL.DOC
19900101000000 71a445b0957edc362335acc7e2f0b338 4694 /MDRV000D.MUS
19900101000000 f224f68de6b6643fee0a12727787e799 509 /MDRV002D.MUS
19900101000000 f9b74395b0dacbac77aa2f236009ddd9 4747 /MDRV003D.MUS
19900101000000 fd54ca82619633b04bf660f22ba5ab48 9969 /MDRV004D.MUS
19900101000000 2ff588805152c676671d78a540d1bdde 9437 /MDRV005D.MUS
19900101000000 ad8a3d3788910b11e46a1ee286bf0867 2253 /MDRVINFO.INT
19900101000000 bacc09fb4351261256203e8a8827f589 220509 /MENU.000
19900101000000 3aaee41290193b20af044f496b12bd61 79609 /MENUSNG.PSM
19900101000000 7b3a07954d870a7073af593a643aa8b4 1218 /OMBUDSMN.ASP
19900101000000 ddc107a9c338d00f03c9ae6eb7d3044a 203728 /ORDER.0SC
19900101000000 ccc861595b739e05c4523481f3ce11ba 4408 /ORDER.DOC
19900101000000 d335a211b6178a6dbcfa128540579dfe 3838 /ORDER_DE.DOC
19900101000000 29a516b322206e79849bbd911908d578 3873 /ORDER_UK.DOC
19900101000000 ab3c052db2738f437e8be81c23d90347 13391 /PANEL.000
19900101000000 01c0425407fbe1c0ee6b856a60c9e47c 4300 /PLANET.050
19900101000000 01c0425407fbe1c0ee6b856a60c9e47c 4300 /PLANET.051
19900101000000 01c0425407fbe1c0ee6b856a60c9e47c 4300 /PLANET.052
19900101000000 591559541934942bdc2e9c1542d9c010 108846 /RTM.000
19900101000000 9ecce9b04c9617da516893a3dd9983e0 141859 /SETUP.EXE
19900101000000 4642be84470f7e08da357d77d7d01d5d 2912 /SETUP.INT
19900101000000 45a942d9da1e4a7d9604a67addfdacc3 130603 /SOUNDS.000
19900101000000 70fce31185573db57254b3a887f19625 404 /SOUNDS.009
19900101000000 8ad0462eb41518e370afe87c7b5c700c 67774 /SPRITES.050
19900101000000 29b834b05a70feb73f25f7b746b401a1 16653 /SPRITES.051
19900101000000 76607201d9f2ba82efea97281c0b9cf8 14986 /SPRITES.052
19900101000000 311d5d4abb6697a7bf89bd0adfe266f1 123360 /STARTUP.0SC
19900101000000 36efdda8b2f40ea4b51cac29fe3b8909 5781 /SYSOP.DOC
19900101000000 ad0f5f5e7ff16b691d5338228d88488c 3963 /VENDOR.DOC
19900101000000 ac55bce6ac9c849e940964d2ba9b730f 140563 /XM2.PSM
19900101000000 782580588c0b6698907d367665cd9fe2 86521 /XM3.PSM

Tricks:

Route choices

Route choices were determined using level editor to display the maps (and experimenting when it wasn't obivious what is fastest way).

Level comments

No level

I have no idea what causes that pause in menu (the game seems to freeze for a moment).

Holidaus 1

Nothing too special... Just running, jumping, shooting. Getting TNT pack costs 1/6th of a frame, but I get 2 of those back next turn. Additionally, the TNT pack will save few seconds in level 2.

Holidaus 2

The turning can easily lose frames. In the end, I sequence-break by blowing up TNT, which will trigger the exit (no, it does not seem to be possible to trigger the exit from shaft with springs, even if the distance to exit is approximately the same).

Holidaus 3

This level has so many interruptions that any gained frames tend to be lost soon.

Screenshot suggestions:

Triggered exit scrolling into screen with wall between Jazz and exit (at about 93.5s mark).

Final stats:

Length: 02:23.761 Rerecords: 2232.


mmarks: Added Mister Epic YouTube module


adelikat: Good viewer response, and while the same game engine as the published movie and this submission, the level layout is different in each to warrant publication.

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