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Submission #2951: Ilari's DOS Jazz Jackrabbit "Holiday Hare '95" in 02:52.25

Console: DOS
Game name: Jazz Jackrabbit
Game version: unknown
ROM filename: 9818d49174c02aa935ad8e968776606a
Branch: Holiday Hare '95
Emulator: (unknown)
Movie length: 02:52.25
FrameCount: 10335
Re-record count: 1842
Author's real name:
Author's nickname: Ilari
Submitter: Ilari
Submitted at: 2010-12-22 10:02:30
Text last edited at: 2011-05-07 19:58:12
Text last edited by: Ilari
Download: Download (24190 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

General

  • Emulator used: JPC-RR r11.2 (should also sync on r11 and r11.1)
  • No special settings
  • Complete episode "Holiday Hare"
  • No death
  • Aims for fastest time

About game:

Jazz Jackrabbit... Very fast running and shooting action. This game is the second of two Jazz Jackrabbit Xmas specials.

BIOS/OS/game versions used:

The BIOS/OS versions are identical to 2651S.

The game is downloadable from ftp://ftp.funet.fi/pub/msdos/games/epic/jjxmas95.zip

imageinfo report about game image used:

General data:

Field Value
Name Jazz Jackrabbit Xmas special 95
File name /home/Ilari/repositories/jpcrr/disklibrary/Jazz Jackrabbit Xmas special 95
Type HDD
Tracks 16
Sides 16
Sectors 63
Total sectors 16128
Primary extent size 7080
Storage Method 3
Sectors present 6056
Claimed Disk ID 9818d49174c02aa935ad8e968776606a

Files:

Timestamp MD5 Size Name
N/A N/A 64 /
19900101000000 e2ff81572e50a52c31facdd4226dd0c7 113568 /BLOCKS.050
19900101000000 9925385e47cd2b9588752e9fa3723850 126269 /BLOCKS.051
19900101000000 a90a22d0fb4b7d1193299f57aa729ae8 51832 /BONUS.0SC
19900101000000 63d45013d53fb717e8d9a4e106963247 20569 /CHEAT.0SC
19900101000000 306c1abf07f6cbee2a13ba749dd717a2 57609 /CONTINUE.0SC
19900101000000 4e330f58c1070793e8a301638b5a26a7 65376 /DPMI.000
19900101000000 731d805157724f4262d34014874cf08d 3207 /END.0SC
19900101000000 6340780c16f103e7125a2b225d847d3b 84815 /ENDEX.0SC
19900101000000 944baa7d3e08445846feb421f7b1a93f 4000 /ENDING.000
19900101000000 52432dcf098176c3c91fb8a7c4e3c539 58884 /ENDLEVEL.PSM
19900101000000 4a8f864349f7e2ae7488499268b7e018 276 /FILE_ID.DIZ
19900101000000 35c4a217f51195015197daff53224cdf 3819 /FONT2.0FN
19900101000000 a7f73ec4227294e266fddde8f217582b 6463 /FONTBIG.0FN
19900101000000 c958c44dec1dfe657f54d23f0b41ace3 3339 /FONTINY.0FN
19900101000000 dc75400edee3b5280374422352bedcb5 8982 /FONTMN1.0FN
19900101000000 8a2bec985a728319c4d5181ceb2ffdd3 6789 /FONTMN2.0FN
19900101000000 2713e1bd1691e0ceddd20ddec99b68cc 14542 /FONTS.000
19900101000000 83cc4101aa33d5b5ab3d768ab5b2ed17 17867 /HELPME.DOC
19900101000000 9ef7f51c7c9fb9ee32e8f054f89b3b3a 15360 /HELPME.EXE
19900101000000 1ba893b0eaad293327977223a6d3ee5b 145067 /INSTRUCT.0SC
19900101000000 5cec6c5f04b234459b228c727709ec68 239616 /JAZZ.EXE
19900101000000 a3860781b796b77c9d53876919f0d6f5 545 /JAZZ.PIF
19900101000000 9e337ebb16f6c0c869d9336076b586a0 44078 /LEVEL0.050
19900101000000 56134d2cb43b961f4842da492c270fc8 34386 /LEVEL0.051
19900101000000 9cfc28346762e697b6b394718b84dc23 32424 /LEVEL1.050
19900101000000 9f78ac7c29f2659124df572877d5d3bc 23659 /LEVEL1.051
19900101000000 a079562596743f42323d4ac7c504d34a 23075 /LEVEL2.050
19900101000000 f7018ad71b97a0e9ba666962b27f5a86 15026 /LICENSE.DOC
19900101000000 87074b84fc3c1e231953a0ce3ecd0d45 23202 /MAINCHAR.000
19900101000000 71a445b0957edc362335acc7e2f0b338 4694 /MDRV000D.MUS
19900101000000 3560ea6b3d7e329983f9d0e5c0acbf33 515 /MDRV001D.MUS
19900101000000 f224f68de6b6643fee0a12727787e799 509 /MDRV002D.MUS
19900101000000 f9b74395b0dacbac77aa2f236009ddd9 4747 /MDRV003D.MUS
19900101000000 87ed8abc9506c798de2d3eb59ad76132 9969 /MDRV004D.MUS
19900101000000 2ff588805152c676671d78a540d1bdde 9437 /MDRV005D.MUS
19900101000000 ad8a3d3788910b11e46a1ee286bf0867 2253 /MDRVINFO.INT
19900101000000 bacc09fb4351261256203e8a8827f589 220509 /MENU.000
19900101000000 3aaee41290193b20af044f496b12bd61 79609 /MENUSNG.PSM
19900101000000 c10282bdc436442e2e5d06722e68bbe7 60660 /ORDER.0SC
19900101000000 5dd3db954a468af996f6128e1901f6fb 6164 /ORDER.DOC
19900101000000 29bab04dbfd4731504884416b0fd7596 3885 /ORDER_DE.DOC
19900101000000 d8337ec370c2ff918e71b1aa96a583ce 5742 /ORDER_UK.DOC
19900101000000 ab3c052db2738f437e8be81c23d90347 13391 /PANEL.000
19900101000000 3e90a7d624c302e8afb50b37784e0a50 4300 /PLANET.050
19900101000000 165d0368e484a17ec55d4f676de791af 4300 /PLANET.051
19900101000000 eb9c992c70498b4958a5170c55f0f747 514 /README.TXT
19900101000000 591559541934942bdc2e9c1542d9c010 108846 /RTM.000
19900101000000 9ecce9b04c9617da516893a3dd9983e0 141859 /SETUP.EXE
19900101000000 4642be84470f7e08da357d77d7d01d5d 2912 /SETUP.INT
19900101000000 9931ff6d226c5fd411bcf246d6d4ff9f 2804 /SETUP.ITS
19900101000000 45a942d9da1e4a7d9604a67addfdacc3 130603 /SOUNDS.000
19900101000000 70fce31185573db57254b3a887f19625 404 /SOUNDS.001
19900101000000 70fce31185573db57254b3a887f19625 404 /SOUNDS.006
19900101000000 70fce31185573db57254b3a887f19625 404 /SOUNDS.007
19900101000000 70fce31185573db57254b3a887f19625 404 /SOUNDS.008
19900101000000 70fce31185573db57254b3a887f19625 404 /SOUNDS.009
19900101000000 5e60e454cf2ebbf04a0c36d3e987dd3e 33434 /SPRITES.000
19900101000000 74fe1ccea6f1fcfb4acd2d79f91ead35 193776 /SPRITES.050
19900101000000 6ff6aaa52a46521165ef359428699c33 213471 /SPRITES.051
19900101000000 95a31ce54178ef1aa264313fe9c787b3 92654 /STARTUP.0SC
19900101000000 b01bac146b094a2ce4a3a35be3a49cdd 3973 /VENDOR.DOC
19900101000000 782580588c0b6698907d367665cd9fe2 86521 /XM3.PSM
19900101000000 2cff502e4831a658b1c63257838a3ebf 136849 /XMAS2.PSM
19900101000000 f1f1b66abb6fa42dcb0221fb21c97319 181650 /XMAS3.PSM

Tricks:

Route choices

Route choices were determined using level editor to display the maps (and experimenting when it wasn't obivious what is fastest way).

Level comments

No level

I have no idea what causes that pause in menu (the game seems to freeze for a moment).

Canidion 1 & 2

Nothing too special... Just running, jumping, shooting.

Bloxonious 1

I go grab TNT since it allows me to use the second exit, saving massive amounts of time. Grabbing only one pack saves about a second, but means I need to grab another pack in next level (but it is worth it). It is not possible to TNT exit from below, so I need to go to that room and use it from there. The scroll time is limited by horizontal distance, so I need to get as close horizontally as possible.

Bloxonious 2

Since I don't have TNT pack, I grab one in beginning (or actually three). It turns out this level has 3 sets of very annoyingly timed/positioned flying planes. I blow up the first and second with TNT pack, but the third I just hit (I must save the one TNT pack for exit). I tried blowing up the third and getting hit by second, but that turned out to be slower. Fortunately the third is in position where I fly to the platform I need to go to if I reverse direction bit before getting hit.

I can't blow the passage with TNT. TNT hits the blocks yes, but doesn't blow them to bits in one hit.

Screenshot suggestions:

Jazz bombarding doll with rubber explosives (timecode: 146.75).

Final stats:

Length: 2:52.249 Rerecords: 1842


mmarks: Added Mister Epic YouTube module


adelikat: Good viewer response, and while the same game engine as the published movie and this submission, the level layout is different in each to warrant publication.

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