The MSX2 Vampire Killer was released in Japan, Europe and Brazil one month after the NES/Famicom Castlevania.
While the general outline and many elements are similar, the gameplay has a more nonlinear thing to it.
In every stage, you have to collect a white key to open the door to the next.
In addition, there is a plethora of other items to be found in chests, candles and walls.
This movie completes the game as fast as possible.
for the encode.
Stage 1
Nothing big to mention here. I just wish I could get past that Wolf/Panther/whatever that is without having to stop.
Stage 2
Getting hit by a merman is the only way to proceed without slowing down. Other than that, again, nothing big to mention.
Stage 3
Nothing to note here.
BOSS - Vampire Bat -
I manage to land far more hits on it than in my testrun, thereby not giving it the chance to fly out of reach before I can finish it.
Still one of the slower bosses in the game.
Stage 4
I can't manipulate the armor not to hit me. Oddly enough, its behaviour depends on wether I am invincible or not. Aside from that, we are introduced to Medusa Heads.
As with the bats, their spawning Y position is dependent on yours.
Stage 5
The Medusa heads are placed very annoyingly here. Still, I manage damage far better than in the testrun.
Stage 6
Grabbing the invincibility ring is faster because you are just swarmed by ghosts and those slimes with no room to dodge. Unlike the NES game, those ceiling traps won't
kill you instantly. It is also possible to jump over them.
BOSS - Medusa -
She goes down a lot easier than the Bat oddly enough.
Technically, I can get the holy water in Stage 5 to finish her off even quicker, but it takes too long to get the water.
Stage 7
I choose to evade the skeletons, rather than fighting them. They take four hits with an unupgraded whip.
They can be manipulated to throw their bones differently or move differently, but I haven't exactly figured how, making them especially annoying.
Stage 8
This stage is a bit of a maze, which is why a map comes in handy. It has vertical wraparound as well.
Stage 9
Like the skeletons, the hunchbacks also are manipulatable. Just don't ask me how. I get the holy water here, because it does obscene damage against bosses,
provided you have a chain whip.
BOSS - Mummies -
Two well placed holy water jugs is all needed to take them down. Still, there is some manipulation involved to get them to move to the right place.
Stage 10
A very annoying stage due to all these moving platforms and mermen blocking my way. Nothing else to mention, really.
Stage 11
Again, I get the holy water against Franky. Aside from that, the level is fairly linear.
Stage 12
This level is a maze. You need to crouch and press up to enter those doors in the background. At one point, I need to get an invincibility crystal,
due to a very unfairly white dragon, that would hit me otherwise.
BOSS - Frankenstein -
Again, the holy water does most of the talking. The jump between Franky and Igor needs to be pretty precise. Aside from that, nothing big to mention.
Stage 13
Gah! Skeletons and Hunchbacks! I hate it! I also get the hourglass here, because it will be hugely beneficial against the Grim Reaper.
Stage 14
I hate those damn axe armors. Their shield is part of their hitbox, and it seems to magnetically pull you towards it at 5 meters of distance. In addition to this,
they do obscene damage when you touch them, whereas their axes hardly do any damage. You also can't jump over them because they simply turn around, hitting you with
their shield again.
Stage 15
More Axe Armors, and more backtracking. In general, whipping them tends to be more efficient than taking the blow,
because your health is restored at the end of the level, which costs time.
BOSS - The Grim Reaper -
Aah, Death. Using the hourglass leaves this chap absolutely no chance. It's almost lame, but also the fastest way, so, whatever's cool, I guess.
Stage 16
Very straightforward, slight manipulation of the Vampire Bats with little else of note.
Stage 17
The attentive of you may realize I can technically get the key far earlier than I do. Only that will leave me trapped down there with no means of escape but death.
You need to clear out the wall from the other side first, otherwise, you'll be stuck.
Stage 18
More hunchback manipulation. Here, I also get a dagger from the Merchant.
BOSS - Dracula 1 -
He fights pretty much like your average Dracula. With the dagger, I can just spam his very generous hitbox full with daggers, ending the fight rather quickly.
BOSS - Dracula 2 -
His only weak spot is that diamond between his eyes. I can't really get out of the way of the stream of bats he sends flying at me, so getting hit and accidentally
hitting bats is inevitable, still, this is why having the dagger is vital.