TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #2970: x2poet's NES American Gladiators in 17:28.91

Console: Nintendo Entertainment System
Game name: American Gladiators
Game version: USA
ROM filename: American Gladiators (U).nes
Branch:
Emulator: (unknown)
Movie length: 17:28.91
FrameCount: 63038
Re-record count: 6343
Author's real name: 陈卓
Author's nickname: x2poet
Submitter: x2poet
Submitted at: 2011-01-06 10:05:49
Text last edited at: 2012-11-24 13:45:59
Text last edited by: Ilari
Download: Download (11171 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

Summary

At first,I don't want to do this,but after a while I found 2 bugs that can save a lot of time.So I decide to do this movie. The worst thing of this game is that there are many same things,and in the Powerball player cannot do many interesting things

Level 1

Hitting the enemy beside it.And if I use the item,it would be slower than using the bug. In the Joust,I can die for meeting the next enemy,but it is slower than using the bug. It is same in the 2 3 4.

Level 2

The same as Level 1 but the second bug that teleport at the top of the rope

Level 3

The same as Level 2

Level 4

The last enemy of Human Canonball must wait because of the timing that cannot use the bug.

In Wall,I must wait for the map rolling then I can move.If not do so,I will die.

At last stage

Win the game,and end this movie.
feos: YouTube module added.

FractalFusion: Judging.

FractalFusion: Judging from various responses, it seems the run is too long for a game like this, due to its repetitive nature. In addition, there were a couple minigames that from a TAS standpoint appear unconvincing, the rope swinging minus the glitch, and the powerball, maybe due to how the game works.

I'm rejecting the run.


adelikat: Unrejecting and accepting for publication to the Vault
Ilari: Processing.

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