TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #2994: sparky's SNES Rockman & Forte "Rockman" in 27:21.47

Console: Super NES
Game name: Rockman & Forte
Game version: JPN
ROM filename: Rockman & Forte (J) [!].smc
Branch: Rockman
Emulator: (unknown)
Movie length: 27:21.47
FrameCount: 98488
Re-record count: 227979
Author's real name: T.K.
Author's nickname: sparky
Submitter: sparky
Submitted at: 2011-02-01 20:08:09
Text last edited at: 2019-06-13 23:10:45
Text last edited by: adelikat
Download: Download (9915 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:

(Link to video)
Streaming DailyMotion

Emulator

  • snes9x rerecording 1.43 v17
  • Use WIP1 Timming
  • Allow Left+Right / Up+Down

Uses death to save time

In King fortress 2, uses death to quickly go to next level.

Takes damage to save time

Upgrade item "Counter attacker" is available when Rockman's HP is lower 8, and it increase offensive power.

Abuses programming errors

Trick First used frame
Going into upper right or left corner 18200
Going into upper right or left corner by L.bolt 55500
<new> Going into lower right or left corner and erase I.Wall 22150
Going into moving block 19000
Going into belt conveyor 26000
Passing through wall, ceiling and ground 18200
<new> Sutter warp 87750
Floating in the air (can't move) 19650
Air walk 9250
Air T.Blade dash 55500
<new> Sliding under the ceiling 33800
Skipping mini boss 18600
Instant kill Tengu Man 50250
<new> Instant kill Wily 98550
Remote attack 53250
Mess up the screen 53250
(new means comparison with previous run)

Luck manipulation

  • Getting weapon energy and bolts.
  • Enemy's action pattern.
In this game, RNG doesn't change depending on time. How to manipulate RNG that can be manipulated by Rockman's action without waste time is shown below. You can see its appearance at 0x7E00FB (2byte, hex).
  • Hit buster or a part of special weapons to enemy or object.
  • Beat the enemy which have possibility of dropping item.
  • Spread S.Drill once or twice.
  • Use W.Burner in the water.

Table of improvements

Level Frames
Intro 3
Cold -1
Astro 26
Dynamo 35
Shop1 0
Burner 202
Pirate 199
Tengu 114
Grand 349
Magic 259
Shop2 -32
Crystal 6
King1 176
King2 328
Wily 835
Total 2499
(41.65sec)

Thanks

Alomost glitches were found by parrot14green. He is a genius!
klmz: Claimed for judging again.
DarkKobold: Replaced submission at author's request.
mmarks: Added DailyMotion module
mmarks: Replaced DailyMotion by YouTube module
klmz: Accepted as an improvement to the published "Rockman any%" movie.

Similar submissions (by title and categories where applicable):