Tool-assisted game movies
When human skills are just not enough

Submission #3014: Hoandjzj's PSX G-Darius "Super Hard mode" in 21:46.03

Console: Sony PlayStation
Game name: G-Darius
Game version: USA
ROM filename: G-Darius.bin
Branch: Super Hard mode
Emulator: (unknown)
Movie length: 21:46.03
FrameCount: 78362
Re-record count: 636
Author's real name:
Author's nickname: Hoandjzj
Submitter: Hoandjzj
Submitted at: 2011-02-25 03:26:39
Text last edited at: 2012-11-29 02:51:20
Text last edited by: adelikat
Download: Download (18458 bytes)
Status: decision: rejected
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Author's comments and explanations:
  1. Play the Arcade mode, and use the game's defaul setting, just change the difficult to "Super Hard"
  2. Aim for fastest in realtime
  3. No death

Mukki: Judging...

Mukki: Simply blasting one's way through a shmup level may attain the fastest time, but I do not consider it acceptable content for a tool-assisted speedrun. Given the nature of shmups this is merely playing the game and we do not merely play the games here. In autoscrollers of any genre the tools must be applied to a different purpose. Where time is less of a factor the expectations of entertainment are greater. In a shmup I would expect to see a tightly crafted work that consistently flirted with death and destruction (see Gradius) or one that dealt out tightly executed death and destruction (see Gradius 3). This run provides neither of the above; the gameplay is psychotic and, furthermore, it is messy. As an aside, the volume of lag that this style generates also throws the level of optimisation into question. All of the above is reflected in the overwhelmingly negative criticism in the thread. Rejecting for failing to entertain despite sufficient opportunities to do so.

adelikat: Unrejecting this submission for consideration into the Vault tier
adelikat: While this game and goal choice are Vault eligible, Vault movies must still look like a TAS. This post clearly explains the general problems with this run in this regard. I am setting this back to rejected because it does not meet the Vault technical requirements.

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