TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #3034: DarkKobold's Arcade Mercs "3 player" in 10:23.03

Console: Arcade
Game name: Mercs
Game version: World
ROM filename: mercs.zip
Branch: 3 player
Emulator: (unknown)
Movie length: 10:23.03
FrameCount: 37382
Re-record count: 2884
Author's real name: K. Thomson
Author's nickname: DarkKobold
Submitter: DarkKobold
Submitted at: 2011-03-06 17:37:33
Text last edited at: 2012-07-28 17:06:38
Text last edited by: NitroGenesis
Download: Download (18916 bytes)
Status: published
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Author's comments and explanations:
Mercs 3 player run, now it is time to get back to RPGs. Hopefully this run covers your hankering for some Halo Warthog action until we get an XBox Emulator here.

Quick primer: Bombs do 14 damage per interval, while normal shots do 5. Bombs also clear the screen of bullets, missiles, etc. Bosses have a long invulnerability period at the start.

Level 1: A ridiculously short level. Seriously.

Level 2: WARTHOG ACTION! Only 2 Tanks can be on spawned at once, I use this to my advantage in planning my driving route. I prevent the two tanks that would have blocked my path from Spawning. I have the boss destroy the vehicle so I can fire bombs.

Level 3: I use the bomb to clear bullets trick against the tanks, to allow my team to keep walking.

Level 4: I bomb the house to allow me to keep moving faster. The water part was actually very difficult to keep the boats alive. Also, the boats are like bumper cars, so I had to be careful to have them not touch.

Level 5: It is impossible to get the Warthog past that blockade, without spending the time to destroy the tank. Thus, I let the truck kill the warthog, in the best place to keep me moving forward. Also, the first time the bar comes up for the train boss, damage does nothing. It has to move up, and then back down for damage to count.

Level 6: Lots of unavoidable tank battles here. Also, I wait to use bombs until the last moment, when the boss fires its missiles. For entertainment, ya know.


Nach: This was a tough one. Great run, and great audience response. But there is the question of how this stacks up against the Genesis run. Are they different enough? Or is one run better than the other?

I watched each run several times, and I felt each had its own uniqueness to it. While the games are quite similar, the playing fields are not completely identical. Each also seems to have different timing for different events. In terms of true competition, I would not compare the records of one against the other. In terms of entertainment, each had its own flavor to offer. The one player versus three also greatly helped to differentiate the runs. Some may feel that this game is too easy with three players, and easier to follow the action with just one, while others would prefer to see the game dominated, and enjoy the coordination.

Therefore, I'm accepted this run on its own, and not as an improvement on the Genesis version.


Brandon: Publication underway.

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