The Game
Ryssän Kauhu is situated during Winter War. The hero is a anonymous soldier trying to shoot about battalion worth of (575) soviet foot soldiers sent by Stalin... to die in machine gun (or is it more a sniper rifle than machine gun?) fire while the hero shouts insults.
Attributes
- JPC-RR r11.5-WIP (r11.2 syncs it).
- No damage
- 2 511 000 000 attempts to manipulate luck.
- 2 511 001 794 rerecords marked into input file (in case the site can't parse it properly)
- Movie length 3:11.706849 (according to the emulator output).
- 683 mouse events.
- Uses Lua scripting for input.
- Speed-Entertainment trade-offs (in the final level).
- about 9.8 standard deviations faster than run that doesn't manipulate luck.
Software
BIOS, VGABIOS and OS
The usual ones: 41b86dc485554846f540848bf0048b15, 49c4268a1d38bc06c494ba6a0d4d592c and f334bc4d5dc5f393feb0ca2d1e1cdc25.
This game requires mouse, which means I need to load the mouse driver. This driver appears to be a pile of crap, as
it will freeze input for brief moment after it loads, and worse yet, if there is anything in keyboard buffer when
it loads, the entire system will hang.
Game:
Hard disk, 16 sides, 16 tracks, 63 sectors, no volume label, default timestamps
MD5 | Size | Filename |
---|---|---|
ee4033581845b3b8d28c4b7287eb4fc2 | 265420 | /DOS4GW.EXE |
7af0883265e490676660883f459342fd | 310 | /FILE_ID.DIZ |
5dde65d915ceaa1d9482c832662ac6c7 | 507457 | /GRAPH.BAK |
5dde65d915ceaa1d9482c832662ac6c7 | 507457 | /GRAPH.DAT |
b81fac88082dd1c839f3646ba2558572 | 61924 | /RYSSA.EXE |
eb7ac5fcf0dba7f9ac02e8337215f732 | 344 | /readme.txt |
Archives contain RYSSÄ.EXE. I renamed that to RYSSA.EXE, as it doesn't matter anyway, except for the 'Ä' possibly causing trouble.
Levels
Level 1:
45 soviets spawn with intervals of 0.5-0.99s (average 1.35 per second). You get 250 bullets.
Approximate length of level (average and standard deviation): 33.215s+-0.958s
Very easy level.
Level 2:
60 soviets spawn with intervals of 0.4-0.69s (average 1.89 per second). You get 250 bullets.
Approximate length of level (average and standard deviation): 32.744s+-0.665s
Sightly harder than the first but not bad.
Level 3:
80 soviets spawn with intervals of 0.3-0.49s (average 2.50 per second). You get 200 bullets.
Approximate length of level (average and standard deviation): 32.995s+-0.513s
This starts to be challenging.
Level 4:
100 soviets spawn with intervals of 0.25-0.39s (average 3.06 per second). You get 200 bullets.
Approximate length of level (average and standard deviation): 32.668s+-0.430s
This level is very hard in real time, and the way I manipulated luck almost breaks down here because
the enemies shoot a LOT.
Level 5
130 soviets spawn with intervals of 0.2-0.34s (average 3.6 per second). You get 200 bullets.
Approximate length of level (average and standard deviation): 36.119s+-0.491s
Even harder version of level 4. I heard somebody managed to get to this level once in real time.
Luck manipulation is very difficult here due to speed enemies shoot.
Level 6:
160 soviets spawn with intervals of 0.1-0.24s (average 5.59 per second). You get 200 bullets.
Average length of level (average and standard deviation): 28.620s+-0.545s
This level is a quasi-kill-screen. You don't have ammo to waste and reloading would mean taking massive damage.
Enemies shoot a lot and spawn very fast.
The enemies fire far too fast here to manipulate luck effectively. So I just fire in rapid fire mode, with brief pauses
so not to miss any shots (can't be that sloppy even in AF TAS). Note that the machine gun fires at about 8 shots per
second. Compare that to the spawn rate.
Ilari: Bad game choice and one could play it much better style-wise (at least in levels 1-5)