Tool-assisted game movies
When human skills are just not enough

Submission #3131: jlun2's GBC SpongeBob SquarePants - Legend of the Lost Spatula in 07:21.77

Console: Game Boy Color
Game name: SpongeBob SquarePants - Legend of the Lost Spatula
Game version: USA
ROM filename: SpongeBob SquarePants - Legend of the Lost Spatula (U) [C][!].gbc
Emulator: (unknown)
Movie length: 07:21.77
FrameCount: 26506
Re-record count: 5540
Author's real name: Jesse Lun
Author's nickname: jlun2
Submitter: jlun2
Submitted at: 2011-04-27 23:26:19
Text last edited at: 2011-05-06 20:57:40
Text last edited by: Nahoc
Download: Download (1470 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:

(Link to video)

Hello there. This is my second Spongebob TAS made so far, and I would like to thank CoolKirby for his run that I used as a "guide" for this improvement. Without him, I would've never found out some amazing tricks that he discovered alone.

Game objectives

  • Emulator used: VBA-v24-alpha
  • Fastest Time
  • Takes damageStrips to save time
  • No passwords


This game features the famous Spongebob SquareUnderpants who goes on some quest to retrieve a golden spatula from the depths of hell and use it to become the Master Fry Cook. This game's jumping physics, as noted by CoolKirby, is terrible and makes a real time play through rather difficult and frustrating.

Stage by stage comments

To Treasure Chest

  • Frames Taken: 3421
  • Frames Saved: 230
  • Somehow saved several frames on my way to Goo Lagoon.
  • Abused the "Blow Bubble" animation to avoid knockback.
  • Abused CoolKirby's ...... Sinking Glitch to sink down faster into the lagoon.

To Jellyfish Fields

  • Frames Taken: 2322
  • Frames Saved: 187
  • Made the knockback helpful by turning just before getting hit.
  • Mostly the same as CoolKirby's route.

Jellyfish Fields

  • Frames Taken: 2442
  • Frames Saved: 16
  • Abused Bubble animation again.
  • Somehow killed the boss faster.
  • Tried to make the battle more entertaining.

To The Carnival

  • Frames Taken: 1108
  • Frames Saved: 6
  • Nothing Special, CoolKirby's route is optimal.

The Carnival

  • Frames Taken:999
  • Frames Saved: 78
  • Took a new route up.
  • Also abused the geysers.

To Kelpazoic Jungle

  • Frames Taken: 718
  • Frames Saved: 5
  • Minor optimization of route.

Kelpazoic Jungle

  • Frames Taken: 4082
  • Frames Saved: 85
  • Frames were mostly saved at the first couple areas.
  • Not much improvement on the last area as CoolKirby did a really good job.

To Undersea Desert

  • Frames Taken: 872
  • Frames Saved: 0
  • Nothing Special here.

Undersea Desert

  • Frames Taken: 3609
  • Frames Saved: 139
  • Very difficult to improve; most of the input ended up similiar to CoolKirby's.

Rock Bottom

  • Frames Taken: 2752
  • Frames Saved: 1
  • CoolKirby was right when he said that this area was perfect; can't seem to improve it much.

Dutch Under

  • Frames Taken: 4182
  • Frames Saved: 96
  • Improved due to a somewhat different route.

Other comments

Possible Improvements

Better precision I guess?

CoolKirby's "Synced" run

How did I compared two movies made with 2 different emulator versions? Well, I synced CoolKirby's run with the emulator I used, and used it as comparison. Luckily, all it took was to add several idle frames at the begining to sync it up. Here it is.
adelikat: Replacing movie file at the request of the author. Improvements: "Minor optimizations in jumping saving 18 frames, and an improvement near the end by CoolKirby that saved 57 frames."

sgrunt: Replaced the movie file again with a version saving an additional 18 frames.

Mukki: Judging...

Mukki: Accepting as an improvement to the currently published movie.

Nahoc: Processing...

Similar submissions (by title and categories where applicable):