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Tool-assisted game movies
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[Tier: Moons][Has commentary]PSX Metal Gear Solid: Integral (JPN) in 1:02:31.06 by theenglishman.
BizHawk Movie (.bk2) (date: 2016-07-01)
MKV file via BitTorrent (Modern HQ) (size: 235.69 MB, length: 1:03:38)
MKV file via BitTorrent (Compatibility) (size: 209.62 MB, length: 1:03:38)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MKV Compatibility)
Watch on (www.youtube.com)
Submission #5124 — Author's comments
Discuss this movie
Obsoletes movie #2369 (1:05:21.05)
Rating: 7.8 (4 votes)
   
- Contains speed/entertainment tradeoffs
- Aims for in-game time instead of real-time
- Heavy glitch abuse
- Heavy luck manipulation
- Uses hardest difficulty
- Starts from a saved state or SRAM
- Genre: Action
Metal Gear Solid was one of the original breakthrough titles in the stealth gaming genre. It follows Solid Snake, a soldier who is infiltrating a nuclear weapons facility on a remote Alaskan island in the Fox Archipelago, codenamed Shadow Moses. Snake must rescue two hostages from FOX-HOUND, a high-tech special forces unit gone rogue, and then stop FOX-HOUND from launching a nuclear warhead.

Changes from the original release of Metal Gear Solid include

  • Addition of first-person view.
  • A level of difficulty for newcomers.
  • Improved artificial intelligence for some enemies (including bosses) on higher difficulty settings.
  • An "Alternate Round" for each difficulty, with different enemy placements.
  • 300 VR Training missions on a separate disc.

Integral was planned for use in this branch from the start, because of a lengthy Liquid Snake monologue you can skip in Integral but not in the original version, as well as the added precision of analog controls; however, old PSX emulators could not play Intergral. With the switch to the higher-accuracy PSXHawk, theenglishman was able to TAS this version, playing on Extreme difficulty in the Normal Round, achieving the rank of "BIG BOSS" for his performance.

The raw improvement over the predecessor movie is 2:49.99, but the improvement in gameplay is actually much more than that; the raw time is inflated slightly compared to the predecessor movie because of the switch to PSXHawk, which results in slightly longer (but more accurate) loading times, on everything from transitions between rooms, to playing cutscenes, to playing CODEC conversations.


Author's detailed commentary in the form of subtitles are available in the movie file and in all encodes.
Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.


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Republication of movies from this site is only allowed under the following conditions:
  1. Video and audio content must not be changed (including the pointers to this site).
  2. The movies must be prominently labeled as tool-assisted speedruns.
  3. The actual player(s) (always shown at this site) must be properly credited.
Do not label them with speculations. If unsure, ask the site staff for details.