Tool-assisted game movies
When human skills are just not enough

Submission #3197: computerbird & hellagels's GBA Mega Man Zero in 16:52.42

Console: Game Boy Advance
Game name: Mega Man Zero
Game version: USA
ROM filename: Megaman Zero.gba
Emulator: (unknown)
Movie length: 16:52.42
FrameCount: 60745
Re-record count: 18216
Author's real name: 姚若谷 & 刘容僖
Author's nickname: computerbird & hellagels
Submitter: computerbird
Submitted at: 2011-06-29 00:36:58
Text last edited at: 2011-07-20 12:30:32
Text last edited by: Nahoc
Download: Download (4959 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
Hello everyone! Long time no see again(yes, "again", XD)! This is a MMZ run which is 179frames faster than hellagels's excellent run. For those who are interested, at the end the In-Game time is "6:03".

Game objectives

  • Emulator used: VBA-rr V23
  • Aims for fastest time
  • Takes damage to save time
  • Cancels missions
  • Abuses programming errors in the game
  • Manipulates luck

About the run

This run is not a full stage run, the path in this run exactly is:

-Intro Stage

-Aztec Falcon Stage

-Rescue Shuttle mission; use Escape Unit

-Dual in Desert mission; use Escape Unit

-Base invasion; defeat Hanumachine

-Final Stage 1

-Final Stage 2

-Final Stage 3



Most of the improvements are from bosses with a "new weapon" -- full charged buster shoot. With the new way to get the rolling slash, we could also get the charged shoot before teh Final Stage 3, it will helpful in some bosses.

Other comments

Thanks to Rolanmen1 specially for the good way to do manipulates luck in MMZ series.

Thanks to hellagels specially for the new trick in this game.

Also thanks to everyone~



Thanks to hellagels very much, with his new find, here is the 95frames improvement run could be updated.

The new trick is "spike jump": for some reasons, Zero could climb on the spike without death or take damages only one frame, here is some pictures could show about this:

This trick could be used in the final stage 2, and hellagels complete the improvement work in this run, so i have changed the Nickname and the Realname of author's informations.

Also, thanks to Rolanmen1 again for your RAM address share, it's really saved me!

Thanks to klmz for your new ideas about rolling slash and charged slash, even it's useless finally.

Thanks to TAS-Movie-Editor, this is really

Thanks to the every publisher\encoder in this site, i'm so sorry for the convenience.

Finally, enjoy again!

klmz: Accepted as an improvement to the published movie in the same category.

Nahoc: Processing... Will wait for improvements to be implement before publishing.

sgrunt: Replaced the submission file with the above-mentioned 95 frame improvement.

Nahoc: Will re-encode and publish.

Similar submissions (by title and categories where applicable):