About the game
In this game you set off to find Gargamel and rescue three Smurfs that have disappeared from the village. This game is very adventurous and has a lot of variety. It features 12 levels in total and 3 boss fights.
About the run
- Plays on hardest difficulty
- Takes damage to save time
- Uses warps (glitch warp in Act 1)
- Genre: Platform
Emulator: VisualBoyAdvance v23
The movie will desync on v19~22.
This is an improvement of 24 seconds over my published movie.
Level comments
Level | Frames saved | Comments |
---|---|---|
Menu | +2 | Not sure how I saved them. |
1 | +1242 | The main improvement in this run was the warp glitch in this level. Enter the stump and hold "up". |
2 | +2 | Moved into the goal earlier. Apparently I messed it up in my previous movie. |
3 | +12 | Better strategy and optimization. |
4 | +24 | Better strategy, skipping some vines. At one place the frogs submerge just 3 frames before I arrive so I have to take a long detour >_>. Also, I manipulate luck for the Snake (the spawning place) in this level. RNG changes every few frames when there's a mosquito flying around. If the mosquito at this level's end it killed, you can wait all you want and the spawning spot of the Snake doesn't change. |
Snake | +84 | Got the best spawning place, but didn't get best luck with when the Snake lifts its head - It's not possible to hit him at the first opportunity repeatedly (unless it is where he lifts his head, but I haven't seen him do so when testing). I still got quite good luck, and it's probably not possible to get him to lift his head at the first opportunity (too time-consuming). |
5 | +0 | Nothing to say here. |
6 | +0 | Unchanged. |
7 | +0 | Almost unchanged. As I explained in the post in the submission thread, this level didn't hex-edit properly so I had to fix something and that's why I lost an additional frame at Act 12 (1) due to the fading screen taking longer for some reason. Also I didn't kill a bird which is another bad side-effect of hex-editing but I left this mistake in, since it is not major and I can't seem to fix it. Also I'm too lazy to re-TAS this autoscroller. |
8 | +0 | Unchanged. |
9 | +34 | Grabbed and dropped the springboard at the end, rather than going the way around. |
Dragon | +0 | Unchanged. |
10 | +0 | Unchanged. |
11 | +0 | Unchanged. |
12 (1) | -3 | Lost probably due to lag. This level and Act 7 are the only levels that aren't hex-friendly so I had to re-play this. |
12 (2) | +48 | Kept my HP in the beginning in order to jump off of a tomato later to save some time. |
Gargamel | +0 | Unchanged. |
= 1446 frames saved.
Possible improvements
Manipulating the snake to appear from the middle-left and lift his head at the first opportunity. It's probably impossible to manipulate. Apart from that, I'm not aware of any possible improvements. Maybe a few more optimizations could be made in the unchanged levels, but I doubt there's anything worth more than 10 frames.
Closing words
Enjoy the run.
Thanks to
- Maximus for his TAS Editor
- oudepatattezak (Youtube) for pointing out the Act 1 Warp glitch
klmz: High quality and positive audience response. Accepted as an improvement to the published movie.
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