TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #3227: MUGG's GB The Smurfs in 08:28.18

Console: Game Boy
Game name: The Smurfs
Game version: USA/Europe v1.0
ROM filename: Smurfs, The (UE) (V1.0) (M4) [!].gb
Branch:
Emulator: (unknown)
Movie length: 08:28.18
FrameCount: 30491
Re-record count: 8375
Author's real name: Christoph H.
Author's nickname: MUGG
Submitter: mugg
Submitted at: 2011-07-18 14:05:07
Text last edited at: 2011-09-14 20:45:08
Text last edited by: mugg
Download: Download (2597 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

About the game

In this game you set off to find Gargamel and rescue three Smurfs that have disappeared from the village. This game is very adventurous and has a lot of variety. It features 12 levels in total and 3 boss fights.

About the run

  • Plays on hardest difficulty
  • Takes damage to save time
  • Uses warps (glitch warp in Act 1)
  • Genre: Platform
Emulator: VisualBoyAdvance v23 The movie will desync on v19~22.

This is an improvement of 24 seconds over my published movie.

Level comments

Level Frames saved Comments
Menu +2 Not sure how I saved them.
1 +1242 The main improvement in this run was the warp glitch in this level. Enter the stump and hold "up".
2 +2 Moved into the goal earlier. Apparently I messed it up in my previous movie.
3 +12 Better strategy and optimization.
4 +24 Better strategy, skipping some vines. At one place the frogs submerge just 3 frames before I arrive so I have to take a long detour >_>. Also, I manipulate luck for the Snake (the spawning place) in this level. RNG changes every few frames when there's a mosquito flying around. If the mosquito at this level's end it killed, you can wait all you want and the spawning spot of the Snake doesn't change.
Snake +84 Got the best spawning place, but didn't get best luck with when the Snake lifts its head - It's not possible to hit him at the first opportunity repeatedly (unless it is where he lifts his head, but I haven't seen him do so when testing). I still got quite good luck, and it's probably not possible to get him to lift his head at the first opportunity (too time-consuming).
5 +0 Nothing to say here.
6 +0 Unchanged.
7 +0 Almost unchanged. As I explained in the post in the submission thread, this level didn't hex-edit properly so I had to fix something and that's why I lost an additional frame at Act 12 (1) due to the fading screen taking longer for some reason. Also I didn't kill a bird which is another bad side-effect of hex-editing but I left this mistake in, since it is not major and I can't seem to fix it. Also I'm too lazy to re-TAS this autoscroller.
8 +0 Unchanged.
9 +34 Grabbed and dropped the springboard at the end, rather than going the way around.
Dragon +0 Unchanged.
10 +0 Unchanged.
11 +0 Unchanged.
12 (1) -3 Lost probably due to lag. This level and Act 7 are the only levels that aren't hex-friendly so I had to re-play this.
12 (2) +48 Kept my HP in the beginning in order to jump off of a tomato later to save some time.
Gargamel +0 Unchanged.
= 1446 frames saved.

Possible improvements

Manipulating the snake to appear from the middle-left and lift his head at the first opportunity. It's probably impossible to manipulate. Apart from that, I'm not aware of any possible improvements. Maybe a few more optimizations could be made in the unchanged levels, but I doubt there's anything worth more than 10 frames.

Closing words

Enjoy the run.

Thanks to

  • Maximus for his TAS Editor
  • oudepatattezak (Youtube) for pointing out the Act 1 Warp glitch


sgrunt: Replaced the submission file as described here.

klmz: High quality and positive audience response. Accepted as an improvement to the published movie.

fsvgm777: Processing...


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