Tool-assisted game movies
When human skills are just not enough

Submission #3236: arukAdo, Bablo, Cardboard & scrimpeh's SNES Super Castlevania IV in 29:38.08

Console: Super NES
Game name: Super Castlevania IV
Game version: JPN
ROM filename: Akumajou Dracula (J).smc
Emulator: (unknown)
Movie length: 29:38.08
FrameCount: 106685
Re-record count: 128384
Author's real name: GAD, Aleksi Kanerva, ?, and JPT
Author's nickname: arukAdo, Bablo, Cardboard & scrimpeh
Submitter: arukAdo
Submitted at: 2011-08-01 21:50:34
Text last edited at: 2011-12-07 20:16:25
Text last edited by: Ilari
Download: Download (9683 bytes)
Status: published
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Author's comments and explanations:

In order to set free teh castlevania from a horrible curse, we vanquish da terrible count once again, hopefully the 7 next years will be more sunny (erh wait wha...?)


  • Abuses Programming Errors
  • Takes Damage To Save Time
  • Manipulates Luck
  • Emulator used: Snes9x-rr (1.43 v17)
  • Length:29:38 Frames:106685 Re-records:128384

(Link to video)


Here is the longest awaited obsoletion on the site, it took 7 years to brake the curse, and 4 talented tasers; arukAdo, Cardboard, Bablo and scrimpeh.
Originally started by Cardboard and Bablo, they tased up to Stage 3-3 and then lacked interrest/time (pretty much like all preceding attempts), thats where the two of us took over.
We end up beating Phil and Genisto's old movie by 1:37.61 (~20 seconds are from removing the dance after beating dracula).
Bablo and Cardboard did decide to use the jap rom, the stage8 is red(blood) instead green and some other small details are uncensored in this version (boobs for exemple), the timing have near no difference, I believe this rom choice should not be an issue.
Im not sure if the run sync on others version of snes9x, we tryed to beat their movie but with not much success so we decided to just keep going with what we got.
For a list of tricks, both old and new, please refer the Game Resources page


A little table to recap the improvements over last movie, first collumn is the total frames won in the stage, second show how many lag frames was removed, third is the difference for bosses.
Full excel spreadsheet is available on google, it detail any rooms and lag as well.
Stages Total Lag Bosses
Stage1 212 4 74
Stage2 219 44 30
Stage3 879 62 104
Stage4 742 47 -31/2
Stage5 22 -2 no boss
Stage6 226 23 -24
Stage7 32 5 -31
Stage8 130 69 -60
Stage9 298 27 10
StageA 596 28 -54
StageB 2561 74 0/102/84/283

Worthy to mention that the biggest improvement in a single room is 4-4 with 660 frames, second place goes to A-1D with 526 frames.

Stages Review

DarkKobold: Judging.

DarkKobold: Guess I was wrong. Accepting!

Brandon: Publication underway.

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