Tool-assisted game movies
When human skills are just not enough

Submission #3245: SDR & TheVLACKDEMONN2294's N64 Mortal Kombat Trilogy "Endurance Mode" in 23:55.92

Console: Nintendo 64
Game name: Mortal Kombat Trilogy
Game version: USA v1.0
ROM filename: Mortal Kombat Trilogy (U) (V1.0) [!].z64
Branch: Endurance Mode
Emulator: (unknown)
Movie length: 23:55.92
FrameCount: 86155
Re-record count: 57096
Author's real name: DavidPaz & manuel rivera
Author's nickname: SDR & TheVLACKDEMONN2294
Submitter: SDR
Submitted at: 2011-08-08 23:03:50
Text last edited at: 2011-12-07 20:04:19
Text last edited by: Ilari
Download: Download (21307 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

Mortal kombat trilogy is a game so much improved of the previous versions in case mk3 umk3 SNES version, with command more easy to works, but as always have bugs and glitches for fun us..


            Input = N-Rage's Direct-Input 1.60
            Sound = Jabo's DirectSound 1.6
            RSP   = RSP emulation plugin
               2 = Check
               3 = Disconnected
               4 = Disconnected

         Endurance mode
         very hard mode
         Unlock Khameleon
         Play as Shang Tsung and Khameleon
         Cheat Versus Screen( Randpe Kombat,stage select and no powerbars)
         Cheat select stage ( highlights sonia up+start)
         Glitchs - fatality, brutality,babality,firendship and stage fatality + stuck frame
         Strage Combos
         100% combos or infinity combo
         Break combos
             things interesting
             Abuses programming errors in the game

He is Shao Kahn's lead sorcerer. He once fell out of favor with his emperor after failing to win the Earth Realm through tournament battle. But the ever scheming Shang Tsung is instrumental in Kahn's conquest of Earth. He has now been granted more power than ever. When Shao Kahn overtakes the Earth, he needs Shang Tsung to help locate the surviving humans. Granted new powers, Tsung soon discovers his dark emperor's true plan: as soon as the remaining warriors are disposed of, Kahn will take Tsung's own soul. After learning this, Tsung turns on his master. He catches Motaro off guard and then defeats Shao Kahn. But before the Earth can return to normal, Tsung takes all the souls as his own. He will forever rule the Earth with his own brand of evil.

This is my first work together to the TheVLACKDEMONN2294,it was a hard work becuase most of the glitches we found by chance,
without couting when the game stopped because of the bugs to the finished some rounds and when happened desynchs, but I'm glad for finished it
when we started the tas,we did one route called "router playaround" for we organized ourselves during each match and fight against CPU.
The TAS is a lot interesting mainly of as are built the glitches step by step during the movie. We trying show the best of the skills of each fighter
and as the CPU is stupid, when we doing some moves and how it reacts her.

   *Route Playaround

(This tas arose here: http://mk-tas.forumprofi.de/showthread.php?tid=9 )

There is more other glitch that we wanted add more not adding to the tas for not be repetitive. The Glitch frame stuck is the best MKT's glitch, it causes a lot of things crazy in the fight, and with it you can cancel any special move in one punch, kick or other special move and when your opponent is in "finish" the second opponent can attack it only with throws or brutalities.

khameleon receive the Sektor's Homing Missile in the moment of the at the time of the defeat of each fighter and introduce the more glitched brutalityof all times.

I hope you will enjoy this work! =)

Nach: So this is yet another Mortal Kombat TAS which I went into, thinking: "will be superfluous". Either too similar to an existing run to publish, or something to obsolete an existing run, despite being a slightly different game or having slightly different objectives. However early on, it became clear that the use of characters in MKT not in UMK3, and a different fighting engine, even though it's pretty similar, was enough to make this run stand on its own. This leaves the question, is the run entertaining enough?

You bet it is! Not only did this run entertain, it did so differently than the existing UMK3 runs. The general idea may be the same, but most of the moves were fresh and quite different. The run started a bit slowly, but quickly turned into non stop action. This is probably the most action packed N64 run I've seen to date.

This run is chock full of great fighting antics, insulting the AI, synchronized identical special moves with the AI, yet using a completely different character, and glitches galore. It also pleased expectations well, when you guys kept punching the enemy up through the floors, I knew it would have to end with the enemy being impaled in the ceiling. You guys did so, although initially the fatality never even took place! The 3 on 3 fighting segment was one of the most amazing things I've seen in a TAS. I can't even be sure it was 3 on 3, maybe 5 on 8? You forgot to mark this run "*Abuses the viewer".

So yeah, I'm gonna reje... erm, great audience response, and I personally loved it too, this is what we aim for in TASs. Accepting.

Nahoc: will encode/publish this baby.

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