Tool-assisted game movies
When human skills are just not enough

Submission #3300: Soig's NES Contra "pacifist" in 09:35.93

Console: Nintendo Entertainment System
Game name: Contra
Game version: JPN
ROM filename: Contra (J).nes
Branch: pacifist
Emulator: (unknown)
Movie length: 09:35.93
FrameCount: 34613
Re-record count: 7438
Author's real name: 陈立杰
Author's nickname: Soig
Submitter: Soig
Submitted at: 2011-09-24 12:38:04
Text last edited at: 2011-12-07 13:43:40
Text last edited by: Ilari
Download: Download (5791 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

Tasv4 - Contra (J) “Pacifist” in 9:35.90 by Soig.

Emulator used: FCEU 0.98.28. Fcm was converted to fm2 by FCEUX 2.1.5.

This run beats published run 326 frames. About 5.43 seconds.

Improvements of every area:

Area 1: 1 frame faster.

The improvement came from 1 less jump.

Area 2: 2 frames faster.

1 frame improvement came from room 1. Published run waste 1 frame here. Maybe the author didn’t pay attention to that wasted frame. I beat big boss 1 frame faster. So total improvements were 1+1=2 frames.

Area 3: 241 frames faster.

I made full use of double-floor jump. Saved much time!

Area 4: 20 frames faster.

Room 2 saved 1 frame. Room 3 saved 16 frames. Because I pressed down instead of jumping. So that I could take the shoot earlier than published run. Room 4 saved 1 frame. Room 5 saved 2 frames. So total improvements were 1+16+1+2=20 frames.

Area 5: No improvement.

It is same as published run in this area.

Area 6: 15 frames faster.

I lost 4 frames at three fires place. Due to worse frame randomness. Lost 5 frames at two fires place. (At the 24942nd frame) After that, I lost 1 frame. (In fact, I didn’t pay attention to here. When I found here, I have finished area 7. So I didn’t correct here. Please forgive me @_*). Because of it, and I really wanted to save some time in area 6. So it was possible to save time at boss. When I fought against boss, I tried to make boss move to left later. So that I could run to the right after beating him. And finally, I saved 25 frames! (There were 2 frames improvement came from beating boss faster.) So total improvements were -4-5-1+25=15 frames.

Area 7: 4 frames faster.

I lost 4 frames from the 27645th frame to the 27649th frame. Due to worse frame randomness. But fortunately, I saved about 14 frames from the 27969th frame. Also, I lost some time at other frames. Total improvements were 4 frames.

Area 8: 43 frames faster.

I beat mini boss faster. Saved 14 frames. 29 frames saved because of the improvements of the place nearly final boss. So total improvements were 14+29=43 frames. The whole run’s improvements were 1+2+241+20+0+15+4+43=326 frames faster.

What’s more. This run is more entertaining. But unfortunately, player died finally. What a pity...

Hope you’ll like it.

Nach: Very nice. About time we had a more efficient climb up the 3rd level. I also really liked how you handled area 7. Accepting as improvement to existing run.

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