Tool-assisted game movies
When human skills are just not enough

Submission #3323: khv-user's NES Jurassic Park in 25:03.52

Console: Nintendo Entertainment System
Game name: Jurassic Park
Game version: USA
ROM filename: Jurassic_Park_(U).nes
Emulator: (unknown)
Movie length: 25:03.52
FrameCount: 90360
Re-record count: 3316
Author's real name: Вячеслав
Author's nickname: khv-user
Submitter: khv-user
Submitted at: 2011-10-08 12:23:31
Text last edited at: 2011-12-27 03:03:22
Text last edited by: Ilari
Download: Download (26065 bytes)
Status: decision: rejected
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Author's comments and explanations:
Jurassic Park in 25:03.5

Game objectives

  • Emulator used: FCEUX 2.1.5
  • Takes damage to save time
  • Uses a bug due to which eggs can be destroyed several times
  • Uses a faster way to move the jumps, the landing player moves one pixel, which saves a little time.


Speedrun time counted from the moment of Power On to the last action needed for the show titers, because this game has no clear end.

Mukki: Judging...

Mukki: This run does not meet our standard of optimsation. jlun2 has demonstrated that this run can be beaten by over 6 seconds in the first stage alone (this is less than three minutes into a twenty five minute run, including the lengthy opening). This is a considerable loss indeed. After watching both this run and the WIP alongside one another I am of the opinion that the difference in quality is greater than can be allowed, therefore I am rejecting this submission.

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