Tool-assisted game movies
When human skills are just not enough

Submission #3332: khv-user's NES Bananan Ouji no Daibouken in 09:30.16

Console: Nintendo Entertainment System
Game name: Bananan Ouji no Daibouken
Game version: JPN
ROM filename: Bananan Ouji no Daibouken (J) [!].nes
Emulator: (unknown)
Movie length: 09:30.16
FrameCount: 34266
Re-record count: 36162
Author's real name: Вячеслав
Author's nickname: khv-user
Submitter: khv-user
Submitted at: 2011-10-12 12:49:33
Text last edited at: 2011-12-07 14:19:25
Text last edited by: Ilari
Download: Download (5664 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

Banana Prince (J) in 9:30.16

Game objectives

  • Emulator used: FCEUX 2.1.5
  • Takes damage to save time
  • Uses warps


This speedrun on 2 minutes 8 seconds faster than my previous, and on 14 seconds faster than this http://www.nicozon.net/watch/sm14218944

In the previous movie I missed as many as two warps (4 and 5 levels), because I do not know about them. Nevertheless, I was playing faster because less used vine and used a warp in level 3-2 instead of 3-3, which saved a few seconds, though top climb was very long and difficult. But it was worth it! Of course, I could through this level a few more quickly using a fast jump on the stairs (like in the fifth level, I climbed the wall of the house), but it would affect on the next game, and the RNG on the fourth level would not give immortality.

At the level of 5-2, I saved a little frames by braking by hit his head on the ceiling (as though it may sound funny) and collecting rings with the "grandfather", which allowed me to not jump through the last cannon and fly at the right place at once.

At the seventh level, I was less fortunate. At 7-2 I could not use game glitch which makes player immortal until the end of the level (as in my previous TAS http://youtu.be/UWVEiAMj4g0?t=9m38s ), additionally RNG stubbornly would not give the desired prize (in this game they changes every 4-5 frames, which is pretty much), and some green floors I ran by getting damage. For this reason, walkthrough of this sublevel took about a second longer. Also, I had to stay for a few frames in the previous levels before the exit door to "grandfather" did not rotate at the beginning of the next level (is responsible for this some variable), when I press Down + A. But on the final boss I have saved more than 10 seconds by fast scrolling text with "Turbo B" (FCEUX emulates this by short press B through a single frame).

Finally, in the battle, I struck the first damage to the boss earlier on 0.5 seconds with idle hit, which does not reduce life, but activates a timer at address $046A, which is responsible for the time that the boss is immortal, and at the right time I put him a second hit, which now takes a life.

In the end, despite all the difficulties, my movie ends at 9:30, what is much better than I expected.


feos: HD encode.
DarkKobold: Well received run, beats the known time. Accepting.

Velitha: Processing...

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